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Should there be a Strider arti killer/heavy raider?

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Date Editor Before After
5/21/2020 6:02:57 PMGBrankdyth68 before revert after revert
Before After
1 @Senaven: Merlins take a while to unload on things and aren't very effective against a tough moving unit at close range. 1 @Senaven: Merlins take a while to unload on things and aren't very effective against a tough moving unit at close range.
2 Ultimatums will be effective, but because both the Ulti and the arti killer can one-shot each other you'd need similar numbers of Ultimatums, in which case mission complete! You now need to defend your Merlins with a reasonable number of attacking units, rather than being able to get by with basically pure merlin+outlaw+shields. 2 Ultimatums will be effective, but because both the Ulti and the arti killer can one-shot each other you'd need similar numbers of Ultimatums, in which case mission complete! You now need to defend your Merlins with a reasonable number of attacking units, rather than being able to get by with basically pure merlin+outlaw+shields.
3 \n 3 \n
4 I dunno why people keep saying Funnelweb makes things worse... It's got only very slightly more shield charge per cost and the regen delay really hurts it's ability to take arti fire. This is why @rewdrfe2 puts his aegis in front. 4 I dunno why people keep saying Funnelweb makes things worse... It's got only very slightly more shield charge per cost and the regen delay really hurts it's ability to take arti fire. This is why @rewdrfe2 puts his aegis in front.
5 \n 5 \n
6 As mentioned before, Halberds are too bad at traversing tough terrain and are a bit low hp. 6 As mentioned before, Halberds are too bad at traversing tough terrain and are a bit low hp.
7 \n 7 \n
8 @Anir: Given the proposed unit has a bunch of big glaring weaknesses ( like direct combat!) I can't really see it being OP. . . It forces defending eco from all angles ( e. g. maintaining a good fast response force or invest in Desolators) and means you need to include some stuff with DPS in your arti ball. 8 @Anir: Given the proposed unit has a bunch of big glaring weaknesses ( like direct combat!) I can't really see it being OP. . . It forces defending eco from all angles ( e. g. maintaining a good fast response force or invest in Desolators) and means you need to include some stuff with DPS in your arti ball, but that's about it.
9 \n
10 Flea screens can be eaten by Bandits and the like, it's true, but in practice you lose more bandits to the ball (Outlaws, Merlins, Felons, occasional Recluse, etc) than you kill in screening and fleas are very easy to replace.
11 You attack the screen with bandits, the ball falls back while killing your bandits (faster than the Ulti can realistically close, especially as it can't attack with the bandits or it'll get decloaked to AoE) and the screen gets replaced once the bandits are dead.