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Map ZeroWars v1.7

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Date Editor Before After
5/23/2020 6:47:55 AMUArankdahn before revert after revert
Before After
1 amazing mod, amazing idea and implementation. ive discovered it by accident a few days ago and played different versions of this map 10 hours straight until room died. that was super fun! 1 amazing mod, amazing idea and implementation. ive discovered it by accident a few days ago and played different versions of this map 10 hours straight until room died. that was super fun!
2 \n 2 \n
3 a bit more of a feedback: 3 a bit more of a feedback:
4 - [b]more stable > more features[/b]. i completely agree 4 - [b]more stable > more features[/b]. i completely agree
5 - after quite a few of iterations it was crystal clear that the map is inbalanced in honor of gulls too much. basically if you go mono gull spam with correct eco you win. you dont even need to push comm game too much. 5 - after quite a few of iterations it was crystal clear that the map is inbalanced in honor of gulls too much. basically if you go mono gull spam with correct eco you win. it's not possible to counter them even with a mono redback spam. we couldn't test AA units as a possible counter force because as mentioned above most powerful AA units ( toad, trident, etc) disapper a few seconds after spawn.