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Zero-K v1.8.5.0 - Narrative Campaign and Hunter

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Date Editor Before After
5/27/2020 9:52:12 PMEErankAdminAnarchid before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3294.png[/img] 1 [img]http://zero-k.info/img/news/3294.png[/img]
2 With an expanded narrative for the campaign, numerous balance tweaks, AI fixes, and improved latency, this update has something for everyone. 2 With an expanded narrative for the campaign, numerous balance tweaks, AI fixes, and improved latency, this update has something for everyone.
3 \n 3 \n
4 The campaign codex has been added, ready to be filled with history and rumours from all over the galaxy. As you explore, you'll learn about its inhabitants, the events that transpired, and how it relates to you. The codex entries for already explored planet are added to ongoing campaigns, or you might prefer to start afresh (perhaps on a higher difficulty?). 4 The campaign codex has been added, ready to be filled with history and rumours from all over the galaxy. As you explore, you'll learn about its inhabitants, the events that transpired, and how it relates to you. The codex entries for already explored planet are added to ongoing campaigns, or you might prefer to start afresh (perhaps on a higher difficulty?).
5 \n 5 \n
6 The balance tweaks are focused on toning down Bolas and on evening up the relative appeal of Planes and Gunships in the early to mid game. Dominatrix has been moved back towards the anti-heavy role, submarines have better behaviour, and Merlin may be less dominant late game. There are also some changes to move transports away from bomb tossing and to make the prefire widget obsolete. 6 The balance tweaks are focused on toning down Bolas and on evening up the relative appeal of Planes and Gunships in the early to mid game. Dominatrix has been moved back towards the anti-heavy role, submarines have better behaviour, and Merlin may be less dominant late game. There are also some changes to move transports away from bomb tossing and to make the prefire widget obsolete.
7 \n 7 \n
8 Other notable changes include a new Hunter model, polish for the main menu, and configuration changes that should result in reduced latency. Report changes in latency so we can assess their effectiveness. 8 Other notable changes include a new Hunter model, polish for the main menu, and configuration changes that should result in reduced latency. Report changes in latency so we can assess their effectiveness.
9 \n 9 \n
10 == Balance == 10 == Balance ==
11 Some units now aim and fire when their target is predicted to be within range. The affected units are Reaver, Pyro, Venom, Recluse, Dart, Ripper, Kodachi, Blitz, Ogre, Nimbus, Dante, Stardust and Faraday. This is a cheap and seamless replacement of the prefire widget and will affect balance, so further tweaks will be required. 11 Some units now aim and fire when their target is predicted to be within range. The affected units are Reaver, Pyro, Venom, Recluse, Dart, Ripper, Kodachi, Blitz, Ogre, Nimbus, Dante, Stardust and Faraday. This is a cheap and seamless replacement of the prefire widget and will affect balance, so further tweaks will be required.
12 \n 12 \n
13 [b]Dagger[/b] is slightly slower. 13 [b]Dagger[/b] is slightly slower.
14 * Speed 4.8 -> 4.75 14 * Speed 4.8 -> 4.75
15 \n 15 \n
16 [b]Bolas[/b] is slightly worse at combat. 16 [b]Bolas[/b] is slightly worse at combat.
17 * Health 780 -> 720 17 * Health 780 -> 720
18 * Range 230 -> 225 18 * Range 230 -> 225
19 \n 19 \n
20 [b]Ronin[/b] can lose a hindrance now that Cloaky is not so powerful. 20 [b]Ronin[/b] can lose a hindrance now that Cloaky is not so powerful.
21 * No longer slows down after firing (was slowing to 80% speed). 21 * No longer slows down after firing (was slowing to 80% speed).
22 \n 22 \n
23 [b]Dominatrix[/b] is now much better against heavy units. This is likely to need walking back. 23 [b]Dominatrix[/b] is now much better against heavy units. This is likely to need walking back.
24 * Doubled damage. 24 * Doubled damage.
25 * Doubled the fixed capture buffer intrinsic to all units. 25 * Doubled the fixed capture buffer intrinsic to all units.
26 \n 26 \n
27 [b]Blastwing[/b] is better at scouting. 27 [b]Blastwing[/b] is better at scouting.
28 * Sight radius 450 -> 500. 28 * Sight radius 450 -> 500.
29 \n 29 \n
30 [b]Locust[/b] requires more infrastructure to repair and reuse. 30 [b]Locust[/b] requires more infrastructure to repair and reuse.
31 * Regen 10/s -> 5/s 31 * Regen 10/s -> 5/s
32 \n 32 \n
33 Transport carry speed no longer depends on mass. This is a relative nerf for their ability to throw bombs. 33 Transport carry speed no longer depends on mass. This is a relative nerf for their ability to throw bombs.
34 * Charon speed 321 -> 345 34 * Charon speed 321 -> 345
35 * Charon transports at 70% speed. This is about how fast it moved while transporting Reaver/Ravager weight units. 35 * Charon transports at 70% speed. This is about how fast it moved while transporting Reaver/Ravager weight units.
36 * Hercules transport light units at 100% speed. 36 * Hercules transport light units at 100% speed.
37 * Hercules transports heavy units at 50% speed. This makes it a bit slower for transporting Grizzly/Dante weight units, but about twice as fast for Detriment. 37 * Hercules transports heavy units at 50% speed. This makes it a bit slower for transporting Grizzly/Dante weight units, but about twice as fast for Detriment.
38 \n 38 \n
39 [b]Raven[/b] can be cheaper now that energy drain for rearming has proven to be so effective. 39 [b]Raven[/b] can be cheaper now that energy drain for rearming has proven to be so effective.
40 * Cost 320 -> 300 40 * Cost 320 -> 300
41 \n 41 \n
42 [b]Raptor[/b] is more manoeuvrable. 42 [b]Raptor[/b] is more manoeuvrable.
43 * Acceleration increased 10%. 43 * Acceleration increased 10%.
44 * Aileron increased 33%. 44 * Aileron increased 33%.
45 * Rudder increased 33%. 45 * Rudder increased 33%.
46 * Elevator increased 50%. 46 * Elevator increased 50%.
47 \n 47 \n
48 [b]Merlin[/b] no longer has above-average health/cost for artillery. 48 [b]Merlin[/b] no longer has above-average health/cost for artillery.
49 * Health 4000 -> 3140 49 * Health 4000 -> 3140
50 \n 50 \n
51 Submarines ( Seawolf and Leviathan) : 51 Submarines ( Seawolf and Scylla) :
52 * Dive deeper in open water, reducing their depth when the sea floor requires it. 52 * Dive deeper in open water, reducing their depth when the sea floor requires it.
53 * Can traverse shallower water, but become vulnerable to surface weaponary. 53 * Can traverse shallower water, but become vulnerable to surface weaponary.
54 * Take full damage from all weapons. 54 * Take full damage from all weapons.
55 \n 55 \n
56 == Campaign == 56 == Campaign ==
57 * Added the codex, a repository of logs uncovered as you explore the galaxy. 57 * Added the codex, a repository of logs uncovered as you explore the galaxy.
58 * Added 40+ codex entries. The plot thickens. 58 * Added 40+ codex entries. The plot thickens.
59 * Added a friendly Stinger to Cygnet as this planet is a bit of a difficulty jump. 59 * Added a friendly Stinger to Cygnet as this planet is a bit of a difficulty jump.
60 * Added tips to Kirdipan regarding the heavy turrets. 60 * Added tips to Kirdipan regarding the heavy turrets.
61 * Added more Thunderbirds to Fel Diacia. 61 * Added more Thunderbirds to Fel Diacia.
62 \n 62 \n
63 == Main Menu == 63 == Main Menu ==
64 * Updated font. 64 * Updated font.
65 * Added icons for friend invites. 65 * Added icons for friend invites.
66 * Fiddled with and fixed the campaign planet window to display better on smaller screens. 66 * Fiddled with and fixed the campaign planet window to display better on smaller screens.
67 * Added a brief loading delay so that the menu does not try to draw without textures. 67 * Added a brief loading delay so that the menu does not try to draw without textures.
68 * Added an incomplete language selector. 68 * Added an incomplete language selector.
69 * Fixed popup clickthrough. 69 * Fixed popup clickthrough.
70 * Added a tutorial prompt that prompts newcomers start the campaign in a single click. 70 * Added a tutorial prompt that prompts newcomers start the campaign in a single click.
71 * Applied some network settings that show result in much better latency. 71 * Applied some network settings that show result in much better latency.
72 * Fixed a bug with loading multiple save files. 72 * Fixed a bug with loading multiple save files.
73 \n 73 \n
74 \n 74 \n
75 == Graphics and Effects == 75 == Graphics and Effects ==
76 * Remodeled Hunter. 76 * Remodeled Hunter.
77 * Damaged underwater units bubble instead of smoke. 77 * Damaged underwater units bubble instead of smoke.
78 * Removed grass. 78 * Removed grass.
79 \n 79 \n
80 == Interface == 80 == Interface ==
81 * Added hotkeys for state toggles to command tooltips. 81 * Added hotkeys for state toggles to command tooltips.
82 * Lobsters set to block attack commands can now only be fired with their special weapon. 82 * Lobsters set to block attack commands can now only be fired with their special weapon.
83 * Updated commander chassis descriptions. 83 * Updated commander chassis descriptions.
84 * Optimised some widget that draws state (health, selection etc...) on units in worldspace. 84 * Optimised some widget that draws state (health, selection etc...) on units in worldspace.
85 * Fixed Cutter build icon. 85 * Fixed Cutter build icon.
86 * Added Bolas translation support and help text. 86 * Added Bolas translation support and help text.
87 * Area cloakers that are enabled by default now default to medium priority. 87 * Area cloakers that are enabled by default now default to medium priority.
88 \n 88 \n
89 == Fixes == 89 == Fixes ==
90 * Fixed raider tactical AI attempting to avoid factories. 90 * Fixed raider tactical AI attempting to avoid factories.
91 * Tightened velocity prediction for Scorcher. 91 * Tightened velocity prediction for Scorcher.
92 * Tweakunits can now propperly change factory build options. 92 * Tweakunits can now propperly change factory build options.
93 * Possibly fixed a rare terraform bug. 93 * Possibly fixed a rare terraform bug.
94 * Fixed Chainsaw animating while reclaimed. 94 * Fixed Chainsaw animating while reclaimed.
95 * Fixed an error with repair pads. 95 * Fixed an error with repair pads.
96 * Fixed Chicken-related awards performance. 96 * Fixed Chicken-related awards performance.
97 * Fixed Strike chassis centre of mass. 97 * Fixed Strike chassis centre of mass.
98 \n 98 \n