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Cloakbot Imp

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Date Editor Before After
6/1/2020 4:13:00 PMLynx before revert after revert
6/1/2020 4:12:13 PMLynx before revert after revert
6/1/2020 4:11:58 PMLynx before revert after revert
6/1/2020 4:11:07 PMLynx before revert after revert
6/1/2020 4:10:37 PMLynx before revert after revert
6/1/2020 4:10:20 PMLynx before revert after revert
Before After
1 I appreciate that in the wiki using self-destruct is described as an alternative way to use mobile bomb units. The use of this mode here is not a reasonable workaround to the problem described above because of the time taken to self-destruct. Getting Imps up to the target unit without being destroyed on the way is a challenge enough, let alone pressing self-destruct at exactly the right moment such that by the time they reach the target they will detonate together. 1 I appreciate that in the wiki using self-destruct is described as an alternative way to use mobile bomb units. The use of this mode here is not a reasonable workaround to the problem described above because of the time taken to self-destruct. Getting Imps up to the target unit without being destroyed on the way is a challenge enough, let alone pressing self-destruct at exactly the right moment such that by the time they reach the target they will detonate together. I suppose a widget could resolve this by detecting proximity at which point to initiate the sequence. Or whatever.
2 \n 2 \n
3 Still seems to me that selecting a bunch and ordering an attack from that bunch should not result in just one exploding on the target and stunning the rest. That is a little dumb. 3 In any case, it still seems to me that selecting a bunch and ordering an attack from that bunch should not result in just one exploding on the target and stunning the rest. That is a little dumb.