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With the introduction of micro intensive units that are supposed to be selected in clumps of units like Lobsters, I've realized how bad single unit selection can be in Zero-K.
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With the introduction of micro intensive units that are supposed to be selected in clumps of units like Lobsters, I've realized how bad single unit selection can be in Zero-K.
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1. Impossibility of selecting single visible units with a single mouse click when clumped up.
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1. Impossibility of selecting single visible units with a single mouse click when clumped up.
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[img]https://imgur.com/Vk1QWLj.png[/img]
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[img]https://imgur.com/Vk1QWLj.png[/img]
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In this picture I can't select the Lobster even though all units are standing idle without pushing eachother.
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In this picture I can't select the Lobster even though all units are standing idle without pushing eachother.
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2. Overlapping icons selection size.
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2. Overlapping icons selection size.
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Because of the above issue, it is sometimes necessary or easier to select a unit from icon view than zooming in.
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Because of the above issue, it is sometimes necessary or easier to select a unit from icon view than zooming in.
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Icons probably have a circular size. I suppose selecting the icon being layered highest makes sense, but something that is not intuitive, is the size of the selection circle and where it ends, and if a unit is even selectable from icon view.
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Icons probably have a circular size. I suppose selecting the icon being layered highest makes sense, but something that is not intuitive, is the size of the selection circle and where it ends, and if a unit is even selectable from icon view.
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[img]https://imgur.com/GnAaNmh.png[/img]
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[img]https://imgur.com/GnAaNmh.png[/img]
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3. In my opinion, it should always be possible to select a single unit in a group from straight above both in icon view and model view at some zoom level.
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3. In my opinion, it should always be possible to select a single unit in a group from straight above both in icon view and model view at some zoom level.
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4. Icon view does not have selection feedback
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4. Icon view does not have selection feedback
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[img]https://imgur.
com/rMrH4dI.
png[/img]With
ordinary
selection,
you
get
halo
highlighting
when
hovering
over
a
unit
or
when
drawing
a
selection
box.
It
would
be
nice
to
have
something
similar
in
icon
view.
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[img]https://imgur.
com/rMrH4dI.
png[/img]
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With ordinary selection, you get halo highlighting when hovering over a unit or when drawing a selection box. It would be nice to have something similar in icon view.
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5. One possible change to make single unit selection easier could be: Instead of always getting the unit on top, you select the unit that is close to a ray casted from the screen to the mouse cursor position in some combination of the size of the unit or icon, and the unit distance to the camera.
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5. One possible change to make single unit selection easier could be: Instead of always getting the unit on top, you select the unit that is close to a ray casted from the screen to the mouse cursor position in some combination of the size of the unit or icon, and the unit distance to the camera.
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