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B916987 23 on Industrial Revolution v1 (Multiplayer)

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Date Editor Before After
6/28/2020 2:39:34 PMunknownrankShaman before revert after revert
6/28/2020 2:38:13 PMunknownrankShaman before revert after revert
Before After
1 Complaining about new players who have less than 25 games is not productive nor does it help retain players. If you feel the need to complain about it, advocate for room segregation. Having a single open room with a 32 player cap means you're going to play with newbies who are going to do non-sane actions like 11 storages. 1 Complaining about new players who have less than 25 games is not productive nor does it help retain players. If you feel the need to complain about it, advocate for room segregation or offer constructive advice. Having a single open room with a 32 player cap means you're going to play with newbies who are going to do non-sane actions like 11 storages.
2 \n 2 \n
3 We were 2 people playing for 7 people. 2 comms + 2 resigned early and 1 instantly resigned for what I'd presume was dumb reasons considering it was at minute 2. We simply had more eco at some point while your team invested heavily into paladins, catapults and funnelwebs. We invested equal metal into superweapons. Playing for 6 people sucks. When your team is down 7 people in a 12v13 you don't have much choice. 3 We were 2 people playing for 7 people. 2 comms + 2 resigned early and 1 instantly resigned for what I'd presume was dumb reasons considering it was at minute 2. We simply had more eco at some point while your team invested heavily into paladins, catapults and funnelwebs. We invested equal metal into superweapons. Playing for 6 people sucks. When your team is down 7 people in a 12v13 you don't have much choice.