Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Golliath Underpowered for cost, Grizzly overpowered.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/19/2012 8:15:55 PMCArankPxtl before revert after revert
Before After
1 I really want to see flamethrowers and gauss weapons lose their silly "hits the same target N times" feature. Yeah, it'll completely change the role of the Karganeth and make it so Pyros can't rip down eco and labs hellishly fast compared to fighting units and defenses. . . but having weapons that deal damage based on the size of the unit's *hitbox* just feels absurd. 1 I really want to see flamethrowers and gauss weapons lose their silly "hits the same target N times" feature. Yeah, it'll completely change the role of the Karganeth and make it so Pyros can't rip down eco and labs hellishly fast compared to fighting units and defenses. . . but having weapons that deal damage based on the size of the unit's *hitbox* just feels absurd. It's just impossible to properly understand the unit's behavior. Hitboxes aren't even *visible*.