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Ultimatum is an unfun unit

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Date Editor Before After
7/3/2020 11:08:18 PMBRrankManored before revert after revert
7/3/2020 11:07:31 PMBRrankManored before revert after revert
Before After
1 Cloaking in general is a whole other bag of apples. Although one that intercepts with ultimatum since it is itself a cloaking unit, and its cloaking is a core aspect of what makes it unfun. 1 Cloaking in general is a whole other bag of apples. Although one that intercepts with ultimatum since it is itself a cloaking unit, and its cloaking is a core aspect of what makes it unfun.
2 \n 2 \n
3 I agree that there should be a way to defeat cloak besides bouncing units into the cloak. Having that as the only way to defeat cloak requires too much micro. 3 I agree that there should be a way to defeat cloak besides bouncing units into the cloak. Having that as the only way to defeat cloak requires too much micro.
4 \n 4 \n
5 At least, in a world where tiny cloaking units exist. If all cloaking units were costly ultimatum-style, the current method would be more justifiable. 5 At least, in a world where tiny cloaking units exist. If all cloaking units were costly ultimatum-style, the lack of dedicated anti-cloak would be more tolerable.
6 \n 6 \n
7 (I don't have a problem with the concept of a slow cloaked high-end saboteur, but I feel ultimatum is too extreme, too alpha, too all-or-nothing) 7 (I don't have a problem with the concept of a slow cloaked high-end saboteur, but I feel ultimatum is too extreme, too alpha, too all-or-nothing)