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AA interaction with landed units

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Date Editor Before After
7/8/2020 9:12:43 AMUSrankBerder before revert after revert
Before After
1 [q]There is a balance reason why you shouldn't be able to target the truck next to it[/q] 1 [q]There is a balance reason why you shouldn't be able to target the truck next to it[/q]
2 This, and the two paragraphs following it, entirely miss the point. No one is saying it should be able to shoot the truck. It shouldn't be able to shoot the grounded airplane or the truck. Real life surface-to-air missile batteries are not good at shooting ground targets. 2 This, and the two paragraphs following it, miss the point. No one is saying it should be able to shoot the truck. It shouldn't be able to shoot the grounded airplane or the truck. Real life surface-to-air missile batteries are not good at shooting ground targets.
3 \n 3 \n
4 [q]A bug is a defect or fault in a piece of software that produces an unexpected result from the programmer's standpoint[/q] 4 [q]A bug is a defect or fault in a piece of software that produces an unexpected result from the programmer's standpoint[/q]
5 This notion of "bug" is too narrow. A bug is when the software does something it definitely shouldn't, even if the programmer expected that to happen. For example, if a piece of medical software says drugs A and B may be prescribed together, when in fact there's a harmful drug interaction between them, then this is a very serious bug, even if the programmer expected the software to say that. 5 This notion of "bug" is too narrow. A bug is when the software does something it definitely shouldn't, even if the programmer expected that to happen. For example, if a piece of medical software says drugs A and B may be prescribed together, when in fact there's a harmful drug interaction between them, then this is a very serious bug, even if the programmer expected the software to say that.
6 \n 6 \n
7 [q]It is not a task of programmers to make games hyperrealistic[/q] 7 [q]It is not a task of programmers to make games hyperrealistic[/q]
8 No one is saying to make it hyperrealistic. But it should make sense, to the extent compatible with good gameplay. Letting AA shoot at ground targets but only if those ground targets happen to have wings on them, does not make sense. 8 No one is saying to make it hyperrealistic. But it should make sense, to the extent compatible with good gameplay. Letting AA shoot at ground targets but only if those ground targets happen to have wings on them, does not make sense.