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Scythe spam?

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Date Editor Before After
7/15/2020 4:18:10 PMunknownrankShaman before revert after revert
Before After
1 Here's a wierd idea: maybe the problem is there's too many players. 1 Here's a wierd idea: maybe the problem is there's too many players.
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3 Having more players means that the game gets warped in ways that aren't intended. For instance one person 100% spamming scythes in a 2v2 will likely lead to a loss for the scythe team if misused like they are in big team games. In big team games your individual contributions (see: losing 6 scythes to murder a factory) are diminished by the 15 other players who may be playing in variance that allows the attrition failure on the scythe player to recover. In the aforementioned 2v2, the nonscythe player would have to have recover 950m in attrition vs 15 recovering that 950 (a net effort of 64m per person). 3 Having more players means that the game gets warped in ways that aren't intended. For instance one person 100% spamming scythes in a 2v2 will likely lead to a loss for the scythe team if misused like they are in big team games. In big team games your individual contributions (see: losing 6 scythes to murder a factory) are diminished by the 15 other players who may be playing in variance that allows the attrition failure on the scythe player to recover. In the aforementioned 2v2, the nonscythe player would have to have recover 950m in attrition vs 15 recovering that 950 (a net effort of 64m per person).
4 \n 4 \n
5 Also because the increase of player count means that apm can be dedicated to scathing while other people expand and raid, etc. 5 Also because the increase of player count means that apm can be dedicated to scathing while other people expand and raid, etc.
6 \n 6 \n
7 I frequently see 1 scythe being traded for 1 mex or other stuff that doesn't make cost (even with economic impact taken into account). Sometimes entire balls of scythes are lost to a single imp + followup. The micro for imp factory defense is minimal though (set imp to maneuver and fire at will). 7 I frequently see 1 scythe being traded for 1 mex or other stuff that doesn't make cost (even with economic impact taken into account). Sometimes entire balls of scythes are lost to a single imp + followup. The micro for imp factory defense is minimal though (set imp to maneuver and fire at will).
8 \n
9 As per the why it happens: see the above part where contribution is diminished. Scythes are a contribution multiplier in bigger teams as the attention to do something about it is uncoordinated and thus may result in multiple people spending into a solution thats inefficient.