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Balancer is awful.

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Date Editor Before After
7/16/2020 10:22:51 PMUSrankBerder before revert after revert
Before After
1 Here's a suggestion: 1 The problem is a simple average of ratings is not a good predictor of which team will win. Here's a suggestion to find a better predictor:
2 * Provide a public database or file of the outcomes of a large number of recent team games. Each game record lists the WHR ratings for each team member on each team, and the outcome (which team won). 2 * Provide a public database or file of the outcomes of a large number of recent team games. Each game record lists the WHR ratings for each team member on each team, and the outcome (which team won).
3 * Challenge players and developers to use the database to come up with a simple algorithm that predicts outcome based on ratings. This is a function f(team1_ratings, team2_ratings) = probability team 1 wins. People might contribute several candidate algorithms for this. 3 * Challenge players and developers to use the database to come up with a simple algorithm that predicts outcome based on ratings. This is a function f(team1_ratings, team2_ratings) = probability team 1 wins. People might contribute several candidate algorithms for this.
4 * Find the f that fits the data best, using the cross entropy loss function, and is reasonably simple. 4 * Find the f that fits the data best, using the cross entropy loss function, and is reasonably simple.
5 * Balance teams by assigning players in a way that makes f(team1_ratings, team2_ratings) as close to 0.5 as possible. 5 * Balance teams by assigning players in a way that makes f(team1_ratings, team2_ratings) as close to 0.5 as possible.