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Hangups preventing adoption

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Date Editor Before After
8/2/2020 9:42:46 PMCArankAdminShadowfury333 before revert after revert
Before After
1 Caretaker in the factory tab instead of the econ tab makes a lot of sense to me. Everything else in the econ tab is about generating resources ( or storing them, but that is still purely economy, and pylons help with generation by linking grids) , but caretakers are primarily about production. I realize they get used for forward reclaim bases, but their primary use is for production, and they are intended to be used in place of factories for augmenting production. Considering @psaniac's comments about newbies using Strider Hubs as Caretakers it seem like the assumption is already to look in the factory tab for production assistance. 1 Caretaker in the factory tab instead of the econ tab makes a lot of sense to me. Everything else in the econ tab is about generating resources ( or storing them, but that is still purely economy, and pylons help with generation by linking grids) , but caretakers are primarily about production. I realize they get used for forward reclaim bases, but their primary use is for production, and they are intended to be used in place of additional factories for augmenting production. Considering @psaniac's comments about newbies using Strider Hubs as Caretakers it seem like the assumption is already to look in the factory tab for production assistance.
2 \n 2 \n
3 Also, if Caretakers are just added to the 3rd row without any other adjustments, then with default hotkeys you'd just double-tap 'z' (or 'q' I guess for AZERTY keyboards) for the Caretaker, which is a neat bonus. 3 Also, if Caretakers are just added to the 3rd row without any other adjustments, then with default hotkeys you'd just double-tap 'z' (or 'q' I guess for AZERTY keyboards) for the Caretaker, which is a neat bonus.