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@Brackman we're trying to design a system that is fun for the actual people using it, not discussing how or whether WHR may be inaccurate of trickable. WHR can give everyone a skill rating but it has nothing to say about who [i]should[/i] be playing who.
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1 |
@Brackman we're trying to design a system that is fun for the actual people using it, not discussing how or whether WHR may be inaccurate of trickable. WHR can give everyone a skill rating but it has nothing to say about who [i]should[/i] be playing who.
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3 |
[q]Could you comment on how this can be abused?[/q]
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3 |
[q]Could you comment on how this can be abused?[/q]
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4 |
@[GBC]HeadHunter
I
had
no
specifics
in
mind.
Thinking
for
more
than
a
few
minutes
about
the
way
a
system
will
interact
with
player
incentives
and
social
dynamics
is
just
a
good
idea.
@Legomenon
has
good
points.
|
4 |
@[GBC]HeadHunter
I
had
no
specifics
in
mind.
Thinking
for
more
than
a
few
minutes
about
the
way
a
system
will
interact
with
player
incentives
and
social
dynamics
is
just
a
good
idea.
I
or
any
one
else
won't
have
specific
ideas
about
what
the
system
should
look
like
until
the
thought
is
applied.
@Legomenon
has
good
points.
|