1 |
Oh that's how I always play in 1v1s: don't build enough energy and build power or lose half your economy to raids, excess metal, sink it into morphing since it's "free"! End up with a level 4+ commander, still excess thousands of metal, lose commander in a stupid way later, reclaim it to excess some more metal, shareholder profit has been maximized.
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1 |
Oh that's how I always play in 1v1s: don't build enough energy and build power or lose half your economy to raids, excess metal, sink it into morphing since it's "free"! End up with a level 4+ commander, still excess thousands of metal, lose commander in a stupid way later, reclaim it to excess some more metal, shareholder profit has been maximized.
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2 |
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2 |
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3 |
I
wouldn't
set
out
with
a
plan
to
get
lots
of
commander
upgrades
but
I
think
there's
some
decent
values
if
your
economy
is
hurting
or
for
certain
1v1
matchups.
I
think
more
than
a
couple
of
range
upgrades
is
overkill
for
the
rocket
launcher
since
the
Guardian
commander
has
so
much
HP
and
the
drones
can
distract
defenses,
so
tanking
a
couple
of
shots
and
repair
is
fine.
|
3 |
I
wouldn't
set
out
with
a
plan
to
get
lots
of
commander
upgrades
but
I
think
there's
some
decent
value
in
the
ranged
builds
if
your
economy
is
hurting
or
for
certain
1v1
matchups.
I
think
more
than
a
couple
of
range
upgrades
is
overkill
for
the
rocket
launcher
since
the
Guardian
commander
has
so
much
HP
and
the
drones
can
distract
defenses,
so
tanking
a
couple
of
shots
and
repair
is
fine.
|
4 |
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4 |
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5 |
One other option is the Shock Rifle on a level 4 Engineering commander, which basically turns it into a tanky discount Phantom. 600 range, 4300 HP, 1500 damage and 18 buildpower to sink into porc is a pretty good Welder on steroids if that's what you need.
|
5 |
One other option is the Shock Rifle on a level 4 Engineering commander, which basically turns it into a tanky discount Phantom. 600 range, 4300 HP, 1500 damage and 18 buildpower to sink into porc is a pretty good Welder on steroids if that's what you need.
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