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B954130 2 on Red Comet v1.3 (Multiplayer)

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Date Editor Before After
9/10/2020 2:27:48 PMGBrankPRO_Dregs before revert after revert
Before After
1 Thanks for spending a bit of time responding on that goading of the Godde. 1 Thanks for spending a bit of time responding on that goading of the Godde.
2 \n 2 \n
3 [q]I have to agree that Rovers doesn't scale into the lategame.[/q] 3 [q]I have to agree that Rovers doesn't scale into the lategame.[/q]
4 \n 4 \n
5 Fair enough. Not a major point of contention really. 5 Fair enough. Not a major point of contention really.
6 \n 6 \n
7 [q]You can see rANDY win with a Rover start against shieldbots in this game Multiplayer B954373 2 on Banana Republic v1.0.1.[/q] 7 [q]You can see rANDY win with a Rover start against shieldbots in this game Multiplayer B954373 2 on Banana Republic v1.0.1.[/q]
8 \n 8 \n
9 Right, but this game was lost more because izi derped and instead of denying Randy's use of thunderbird with the usual 2 felons, he decided to mirror and try to thunderbird the rovers - an insane move. Any SB player playing to win isn't going to fuck around like that. So that replay is not really a typical example of what happens. The only units that CAN chase a ball from rovers ( dart, scorcher, ravager) all still happen to get shut down by JUST ONE outlaw among the thugs who can block all of the more costly ravager's damage anyway. The SB needs to make a lot of mistakes to lose. 9 Right, but this game was lost more because @izirayd derped and instead of denying @PRO_rANDY's use of thunderbird with the usual 2 felons, he decided to mirror and try to thunderbird the rovers - an insane move. Any SB player playing to win isn't going to fuck around like that. So that replay is not really a typical example of what happens. The only units that CAN chase a ball from rovers ( dart, scorcher, ravager) all still happen to get shut down by JUST ONE outlaw among the thugs who can block all of the more costly ravager's damage anyway. The SB needs to make a lot of mistakes to lose.
10 \n 10 \n
11 \n 11 \n
12 [q]You can see rANDY beating tanks here Multiplayer B954606 2 on Mercurial v1.1[/q] 12 [q]You can see rANDY beating tanks here Multiplayer B954606 2 on Mercurial v1.1[/q]
13 \n 13 \n
14 Interesting - King did have an initial better start but I think he got too invested in the aggression. His micro and eco then slowly got worse than Randy's but there were 2 other factors worth mentioning here. He keeps sending his units uphill into Randy's unit stream chokepoint. That alone is a strategical flaw, now a fac RPS one. The second point is a concession in Tank's favour: Ogre seems to be underperforming just slightly. It's exactly double the cost of ripper, but statistically it's worse. It doesn't have 2x the HP. Not sure about speed or DPS. Ogre could definitely get a small buff and still be fine. 14 Interesting - @Kingstad did have an initial better start but I think he got too invested in the aggression. His micro and eco then slowly got worse than @PRO_rANDY's but there were 2 other factors worth mentioning here. He keeps sending his units uphill into Randy's unit stream chokepoint. That alone is a strategical flaw, now a fac RPS one. The second point is a concession in Tank's favour: Ogre seems to be underperforming just slightly. It's exactly double the cost of ripper, but statistically it's worse. It doesn't have 2x the HP. Not sure about speed or DPS. Ogre could definitely get a small buff and still be fine.
15 \n 15 \n
16 [q]and losing with tanks against Rovers here: Multiplayer B954623 2 on Eye of Horus v13[/q] 16 [q]and losing with tanks against Rovers here: Multiplayer B954623 2 on Eye of Horus v13[/q]
17 \n 17 \n
18 This one's really hard to judge on a purely Tanks vs Rovers merit to decide the battle because by the end of the game, it's 5vs4 factory types. During the kodachi phase, randy does really well except for 1 key fact: He does it all in King's territory and provides a really nice early metal boost to him. 18 This one's really hard to judge on a purely Tanks vs Rovers merit to decide the battle because by the end of the game, it's 5vs4 factory types. During the kodachi phase, randy does really well except for 1 key fact: He does it all in King's territory and provides a really nice early metal boost to him.
19 \n 19 \n
20 Then, @Kingstad establishes an early economical advantage via energy and makes the right call against Randy's way-too-early mino spam (where kodachis would have been way more effective), made worse by timing of the switch to cloaks. I'd say that chokepoints definitely work against tanks and to the favour of rovers and maybe we're seeing terrain preference of each fac shining through a little. I'd like to see some red comet / alien desert and see if they go the same. 20 Then, @Kingstad establishes an early economical advantage via energy and makes the right call against Randy's way-too-early mino spam (where kodachis would have been way more effective), made worse by timing of the switch to cloaks. I'd say that chokepoints definitely work against tanks and to the favour of rovers and maybe we're seeing terrain preference of each fac shining through a little. I'd like to see some red comet / alien desert and see if they go the same.
21 \n 21 \n
22 I guess what I'm saying is I need to see more, but more to the point, I want to see it from you because I was ultimately calling you out on your boast. 22 I guess what I'm saying is I need to see more, but more to the point, I want to see it from you because I was ultimately calling you out on your boast.