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Zero-K v1.8.9.1 - Control Cleanup and Idle Improvement

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Date Editor Before After
9/21/2020 8:33:15 PMUSrankchaplol before revert after revert
9/21/2020 8:31:03 PMUSrankchaplol before revert after revert
Before After
1 Few notes from some games earlier -- 1 Few notes from some games earlier --
2 \n 2 \n
3 -Units like glaives seem to be a wee aggressive when they're approached. I've had more than a few times where an enemy's ducks went up to my glaives and my glaives approached like it was no big deal. 3 -Units like glaives seem to be a wee aggressive when they're approached. I've had more than a few times where an enemy's ducks went up to my glaives and my glaives approached like it was no big deal and immediately died.
4 -Knights are missing quite a lot of shots right now, even with clear vision and against stationary units. Not sure if this started with this patch, or an artifact from the old ones. 4 -Knights are missing quite a lot of shots right now, even with clear vision and against stationary units. Not sure if this started with this patch, or an artifact from the old ones.
5 -Some units are moving around without orders, kinda randomly. I don't have any examples to show, but I've seen random units just start walking away after a command. Mostly noticed it after a unit comes out of a factory. 5 -Some units are moving around without orders, kinda randomly. I don't have any examples to show, but I've seen random units just start walking away after a command. Mostly noticed it after a unit comes out of a factory.
6 \n 6 \n
7 Overall pretty good stuff, though! 7 Overall pretty good stuff, though!