Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Widgets release

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/22/2012 9:39:10 PMUSrankjseah before revert after revert
Before After
1 These are two widgets I made at the request of Antelope. Since it looks like PW isn't ever going to happen, I figure I should just release them instead. 1 These are two widgets I made at the request of Antelope. Since it looks like PW isn't ever going to happen, I figure I should just release them instead.
2 \n 2 \n
3 \n 3 \n
4 Outlaw Fire 4 Outlaw Fire
5 http://www.mediafire.com/?21dd01uya3youa7 5 http://www.mediafire.com/?21dd01uya3youa7
6 - This makes outlaws fire all the time 6 - This makes outlaws fire all the time
7 \n 7 \n
8 Wolverine Mines 8 Wolverine Mines
9 http://www.mediafire.com/?89unxbk77k85455 9 http://www.mediafire.com/?89unxbk77k85455
10 - This makes wolverines lay mines at 90% max range in direction of a fight command 10 - This makes wolverines lay mines at 90% max range in direction of a fight command
11 - It stops doing this if there is an enemy in max range 11 - It stops doing this if there is an enemy in max range
12 \n 12 \n
13 \n 13 \n
14 Both of these widgets scale down automatically as your unit count increases to stay within the packet limit. Might have some issues if you do a hundred outlaws but should be fine for normal games. (unit count < 30) 14 Both of these widgets scale down automatically as your unit count increases to stay within the packet limit. Might have some issues if you do a hundred outlaws but should be fine for normal games. (unit count < 30)
15 \n
16 EDIT:
17 Both of them stop the firing if the unit is on hold fire. I think.