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[quote]1) A limited entry of only 2 teams means that few players will be able to compete.[/quote]
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1 |
[quote]1) A limited entry of only 2 teams means that few players will be able to compete.[/quote]
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2 |
In an ideal world this would be a team league with multiple individual team battle events. But i am not sure if there is enough interest in such thing or if i would be able to organize those Team Battle events on the regular.
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In an ideal world this would be a team league with multiple individual team battle events. But i am not sure if there is enough interest in such thing or if i would be able to organize those Team Battle events on the regular.
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3 |
So, it is a one-off event and we need to find a way to pick only 2 teams regardless of how many sign up. If you have the time and ability to organize similar events in the future let me know and we can turn this into a league with as many teams as you wish
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3 |
So, it is a one-off event and we need to find a way to pick only 2 teams regardless of how many sign up. If you have the time and ability to organize similar events in the future let me know and we can turn this into a league with as many teams as you wish
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4 |
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4 |
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5 |
[quote]2) Your guidelines for selection are based on donation, so there is effectively an entry fee.[/quote]
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5 |
[quote]2) Your guidelines for selection are based on donation, so there is effectively an entry fee.[/quote]
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6 |
Not
necessarily.
If
nobody
donates
(
likely)
,
we'll
just
get
2
teams
with
highest
rated
players.
Also,
yes
you
can
sat
there
is
a
fee,
but
theres
also
a
prize
pool
to
cover
it
for
you.
If
you
are
certain
that
you
will
win,
donating
any
amount
under
$10
will
give
you
positive
net
gains
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6 |
Not
necessarily.
If
nobody
donates
(
likely)
,
we'll
just
get
2
teams
with
highest
rated
players.
Also,
yes
you
can
say
there
is
a
fee,
but
theres
also
a
prize
pool
to
cover
it
for
you.
If
you
are
certain
that
you
will
win,
donating
any
amount
under
$10
will
give
you
positive
net
gains
|
7 |
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7 |
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8 |
[quote]3) By only giving out 75% of the prize pool, you are profiting off of the tournament (there is no guarantee of future tournaments hosted by you).[/quote]
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8 |
[quote]3) By only giving out 75% of the prize pool, you are profiting off of the tournament (there is no guarantee of future tournaments hosted by you).[/quote]
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9 |
Dont forget i am already spending $10 on this. I would only be "profiting" if there would be more than $40 worth of donations, which is a very big IF. The idea was to make some part of donations go to the next tournament so i dont need to fully fund the initial $10 myself, but i guess since there is no guarantee future tournaments will happen, theres no point in arranging it that way. I've amended the rule to just award 100% to the winners.
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9 |
Dont forget i am already spending $10 on this. I would only be "profiting" if there would be more than $40 worth of donations, which is a very big IF. The idea was to make some part of donations go to the next tournament so i dont need to fully fund the initial $10 myself, but i guess since there is no guarantee future tournaments will happen, theres no point in arranging it that way. I've amended the rule to just award 100% to the winners.
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10 |
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10 |
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11 |
[quote]4) I don't believe any serious (prize money based) tournament should use WHR as a metric. In a huge number of cases true skill doesn't correlate strongly with WHR, especially when you are allowing for use of either casual or ranked. Additional, there is no statement in your rules that stops someone from making a smurf account to revert to the starting WHR.[/quote]
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11 |
[quote]4) I don't believe any serious (prize money based) tournament should use WHR as a metric. In a huge number of cases true skill doesn't correlate strongly with WHR, especially when you are allowing for use of either casual or ranked. Additional, there is no statement in your rules that stops someone from making a smurf account to revert to the starting WHR.[/quote]
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12 |
Thats true. Unfortunately, we dont have any other metric like past tournament performance, so WHR is the best thing we can use. If you have any alternative ideas on how to pick 2 teams out of all that sign up, let me know. If you think we should not limit the event to 2 teams, please refer to first point.
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12 |
Thats true. Unfortunately, we dont have any other metric like past tournament performance, so WHR is the best thing we can use. If you have any alternative ideas on how to pick 2 teams out of all that sign up, let me know. If you think we should not limit the event to 2 teams, please refer to first point.
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13 |
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13 |
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14 |
[quote]5) The opposing team shouldn't have any say in a team's player composition choices. That's just silly.[/quote]
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14 |
[quote]5) The opposing team shouldn't have any say in a team's player composition choices. That's just silly.[/quote]
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15 |
100 WHR average advantage means every player on stronger team has 100 WHR over their conterpart on the other team. That's a lot of WHR, so i thought there should be at least some sort of mechanism to deal with it. I dont like it too much, but i also dont want to watch a boring event where one team just stomps the other 5 games in a row
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15 |
100 WHR average advantage means every player on stronger team has 100 WHR over their conterpart on the other team. That's a lot of WHR, so i thought there should be at least some sort of mechanism to deal with it. I dont like it too much, but i also dont want to watch a boring event where one team just stomps the other 5 games in a row
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