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Ravager and Halberd

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Date Editor Before After
10/15/2020 12:49:54 PMGBrankPRO_Dregs before revert after revert
Before After
1 Thanks for starting this thread and breaking down those points. I do want to deviate your intent somewhat from just "buff ravager" though with information to expand one's view of the unit. 1 Thanks for starting this thread and breaking down those points. I do want to deviate your intent somewhat from just "buff ravager" though with information to expand one's view of the unit.
2 \n 2 \n
3 I have noticed, through countless battles with randy on Otago / banana republic, ravager is actually a highly viable lategame invader - because if you can get them in high numbers, they have enough speed to distribute themselves nicely into the damage zone and start cooking whilst on the move (range, speed). Second only to minotaur in this regard. They're best in this role and I think you'll see CCR / FFA players mirror that opinion. That said, they don't fare well in combat vs a surprisingly large handfull of opposing factory armies and that's where the problem lies for rover. 3 I have noticed, through countless battles with randy on Otago / banana republic, ravager is actually a highly viable lategame invader - because if you can get them in high numbers, they have enough speed to distribute themselves nicely into the damage zone and start cooking whilst on the move (range, speed). Second only to minotaur in this regard. They're best in this role and I think you'll see CCR / FFA players mirror that opinion. That said, they don't fare well in combat vs a surprisingly large handfull of opposing factory armies and that's where the problem lies for rover.
4 \n 4 \n
5 In 1v1 a lot of shieldbots make them useless, glaives give them massive trouble and combining with rippers causes more AoE damage to the ravagers, fleas, buoys/ducks (maybe archer now?) all give them trouble and so on. They just don't offer much in the way of combat. So I'd suggest more of a statistical re-alignment than a straight up buff if anything were to happen to ravager. 5 In 1v1 a lot of shieldbots make them useless, glaives give them massive trouble and combining with rippers causes more AoE damage to the ravagers, fleas, buoys/ducks (maybe archer now?) all give them trouble and so on. They just don't offer much in the way of combat. So I'd suggest more of a statistical re-alignment than a straight up buff if anything were to happen to ravager.
6 \n 6 \n
7 Alternatively, nerf Thug first of all and Halberd secondly. Thug is combat grade AF. Halberd, though, is a complex problem. The armor state baiting an entire array of cooldowns before the charge, for example, is ridiculously powerful. As is yesterday's example of 2 halberds having enough armour to get my 2 ogres to kill themselves and leave my commander in retreat. Being armored is definitely a cool feature but maybe the % modifier on that defense is just a bit too much impunity. You're essentially getting what, 8 ravagers worth of damage absorption? More? The kicker is that it's cheaper than ravager. I'd say nerf it, tune up mace/claymore who are falling out of meta-appropriate purpose. 7 Alternatively, nerf Thug first of all and Halberd secondly. Thug is combat grade AF. Halberd, though, is a complex problem. The armor state baiting an entire array of cooldowns before the charge, for example, is ridiculously powerful. As is yesterday's example of 2 halberds having enough armour to get my 2 ogres to kill themselves and leave my commander in retreat. Being armored is definitely a cool feature but maybe the % modifier on that defense is just a bit too much impunity. You're essentially getting Edit: 2. 7 ravagers worth of damage absorption. The kicker is that it's cheaper than ravager. I'd say nerf it, tune up mace/claymore who are falling out of meta-appropriate purpose.
8 \n 8 \n
9 @Godde's tendency towards hovers because of dagger's extreme mobility and instant-kill increased potential due to pre-targetting, scalpels AoE multikills, plus halberds ability to AoE kill Rippers/Ogres is getting to be a justifiably repetitive logical conclusion for someone looking to win win win. On the receiving end, it just looks like OP mechanic abuse, with the Halberd part of the deal being the most bullshit participant. 9 @Godde's tendency towards hovers because of dagger's extreme mobility and instant-kill increased potential due to pre-targetting, scalpels AoE multikills, plus halberds ability to AoE kill Rippers/Ogres is getting to be a justifiably repetitive logical conclusion for someone looking to win win win. On the receiving end, it just looks like OP mechanic abuse, with the Halberd part of the deal being the most bullshit participant.