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Not everyone is a vitalist like you Licho. Even if that position was tenable in the slightest, it's so ill defined that there is no saying that a machine cannot acquire it. A machine capable of running a complete simulation of a human brain would be capable of human thought in any assessable way. Either way, since carbon is such an incredibly versatile element capable of forming such long molecular chains it's quite likely that future machines will end up using something that resembles biology a lot.
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Not everyone is a vitalist like you Licho. Even if that position was tenable in the slightest, it's so ill defined that there is no saying that a machine cannot acquire it. A machine capable of running a complete simulation of a human brain would be capable of human thought in any assessable way. Either way, since carbon is such an incredibly versatile element capable of forming such long molecular chains it's quite likely that future machines will end up using something that resembles biology a lot.
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Love, family, loyalty, etc is just a hard-coded extension of the reproductive imperative.
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Love, family, loyalty, etc is just a hard-coded extension of the reproductive imperative.
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Commander cannot arrive in ship because then why not put death lasers on the ship? We can make the ship more 'lost, unreproducable technology' if you want but I don't get what it adds to the game. IMO everything taking place within the engine and no war going on 'behind the scenes' is what makes our OTA legacy great. We have this stuff in PW because it's relevant, but in the single-player campaign unless you are going to write a really interesting space combat engine why would there be ships? The commander currently teleports down (with a factory) and I see no reason to change that.
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Commander cannot arrive in ship because then why not put death lasers on the ship? We can make the ship more 'lost, unreproducable technology' if you want but I don't get what it adds to the game. IMO everything taking place within the engine and no war going on 'behind the scenes' is what makes our OTA legacy great. We have this stuff in PW because it's relevant, but in the single-player campaign unless you are going to write a really interesting space combat engine why would there be ships? The commander currently teleports down (with a factory) and I see no reason to change that.
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7 |
Sorry,
ThornEel,
but
Licho
and
I
have
been
arguing
about
this
crap
for
years.
I
knew
he'd
post
this
shit
again
when
we
started
discussing
it.
I've
already
said
it's
okay
to
have
a
human
protagonist
you
don't
have
to
keep
crapping
on.
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7 |
Sorry,
ThornEel,
but
Licho
and
I
have
been
arguing
about
this
stuff
for
years.
I
knew
he'd
post
the
same
thing
again
when
we
started
discussing
it.
I've
already
said
it's
okay
to
have
a
human
protagonist
you
don't
have
to
keep
going
on
Licho.
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