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Story and single-player missions.

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Date Editor Before After
4/23/2012 12:17:44 PMAUrankAdminSaktoth before revert after revert
4/23/2012 9:16:11 AMAUrankAdminSaktoth before revert after revert
4/23/2012 9:15:43 AMAUrankAdminSaktoth before revert after revert
Before After
1 Not everyone is a vitalist like you Licho. Even if that position was tenable in the slightest, it's so ill defined that there is no saying that a machine cannot acquire it. A machine capable of running a complete simulation of a human brain would be capable of human thought in any assessable way. Either way, since carbon is such an incredibly versatile element capable of forming such long molecular chains it's quite likely that future machines will end up using something that resembles biology a lot. 1 Not everyone is a vitalist like you Licho. Even if that position was tenable in the slightest, it's so ill defined that there is no saying that a machine cannot acquire it. A machine capable of running a complete simulation of a human brain would be capable of human thought in any assessable way. Either way, since carbon is such an incredibly versatile element capable of forming such long molecular chains it's quite likely that future machines will end up using something that resembles biology a lot.
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3 Love, family, loyalty, etc is just a hard-coded extension of the reproductive imperative. 3 Love, family, loyalty, etc is just a hard-coded extension of the reproductive imperative.
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5 Commander cannot arrive in ship because then why not put death lasers on the ship? We can make the ship more 'lost, unreproducable technology' if you want but I don't get what it adds to the game. IMO everything taking place within the engine and no war going on 'behind the scenes' is what makes our OTA legacy great. We have this stuff in PW because it's relevant, but in the single-player campaign unless you are going to write a really interesting space combat engine why would there be ships? The commander currently teleports down (with a factory) and I see no reason to change that. 5 Commander cannot arrive in ship because then why not put death lasers on the ship? We can make the ship more 'lost, unreproducable technology' if you want but I don't get what it adds to the game. IMO everything taking place within the engine and no war going on 'behind the scenes' is what makes our OTA legacy great. We have this stuff in PW because it's relevant, but in the single-player campaign unless you are going to write a really interesting space combat engine why would there be ships? The commander currently teleports down (with a factory) and I see no reason to change that.
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7 Sorry, ThornEel, but Licho and I have been arguing about this crap for years. I knew he'd post this shit again when we started discussing it. I've already said it's okay to have a human protagonist you don't have to keep crapping on. 7 Sorry, ThornEel, but Licho and I have been arguing about this stuff for years. I knew he'd post the same thing again when we started discussing it. I've already said it's okay to have a human protagonist you don't have to keep going on Licho.