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B964586 2 on Fairyland 1.31 (Multiplayer)

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Date Editor Before After
10/23/2020 9:53:58 AMGBrankPRO_Dregs before revert after revert
Before After
1 Ultimately, what I would LOVE to see and make use of, is a personal config file / UI that I can set 1 time, and tweak whenever I like, to control which units fire at what targets. Or a file that lets me define Fire-States. For example: 1 Ultimately, what I would LOVE to see and make use of, is a personal config file / UI that I can set behaviour over-rides within 1 time, and tweak whenever I like, to control which units fire at what targets. At first, the file is empty, but you could add a single unit at first.
2 \n
3 Let's add lance.
2 \n 4 \n
3 For lances, or firestate 1: Fire at any target that has a metal value of >400 and is not a radar dot. 5 Firestate 1: Fire at any target that has a metal value of >400 and is not a radar dot, prioritize Commander.
4 Maybe fire state 2: Fire at any target that has a metal value of >200 and is not a radar dot. 6 Firestate 2: Fire at any target that has a metal value of >200 and is not a radar dot, prioritize Commander, ignore Halberd/Razor.
7 Firestate 3: Hold fire.
5 \n 8 \n
6 Custom ignores like Halberd, solars, nanoframes, gauss, razor would be great to have. 9 Custom ignores like Halberd, solars, nanoframes, gauss, razor would be great to have. People are already tired of Felon blowing it's load on a razor or halberd.
7 \n 10 \n
8 Target prioritization: Prioritize by class / cost / unitname. 11 Target prioritization: Prioritize by class / cost / unitname. I want my dominatrix to stay on that outlaw, not the 1/3HP rogue that I never asked it to capture.
9 \n 12 \n
10 Over-rides by direct fire command enabled too. 13 Over-rides by direct fire command optional.
11 \n 14 \n
12 That way, all the heavy lifting is done before the game, to the user's specification, without the use of some confusing/expensive widget, and can be adjusted as they see fit. 15 That way, all the heavy lifting is done before the game, to the user's specification, without the use of some confusing/expensive widget, and can be adjusted as they see fit. Until we have something like that, it's just the same old frustration game after game, spending micro to babysit your heavy payloads against deliberately, exploitatively placed false targets.
13 \n 16 \n
14 Until we have something like that, it's just the same old frustration game after game. 17 I'm guilty of taking part in using all the tricks in the book when it comes to messing with the opponent's AI. nanospam vs moderators, scalpels, puppies, occasionally artillery. Deliberately picking Guardian when predicting hover enemy. Placing razor/gauss with repair in arty's way. Using Godde's closed halberd into AoE zones. Combat terraform, when it was a thing. It's all bullshit that I wish I didn't have to do, and didn't have to play against, and it's all almost mandatory to stay super competitive. Kill it with Config.