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Re-balancing game parameters around hueg teamsizes

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Date Editor Before After
10/23/2020 10:01:18 AMEErankAdminAnarchid before revert after revert
10/23/2020 10:00:45 AMEErankAdminAnarchid before revert after revert
Before After
1 [q]I think any given map has sweet spot for player counts to deliver different types of gameplay. And a threshold that, if exceeded, tips into "turtle clusterfuck".[/q] 1 [q]I think any given map has sweet spot for player counts to deliver different types of gameplay. And a threshold that, if exceeded, tips into "turtle clusterfuck".[/q]
2 I actually don't think that the "turtle clusterfuck" is primarily a consequence of the map or riotwall, but of lack of coordination and the psychological preferences of the majority of players in an unfiltered public mass game. 2 I actually don't think that the "turtle clusterfuck" is primarily a consequence of the map or riotwall, but of lack of coordination and the psychological preferences of the majority of players in an unfiltered public mass game.
3 \n 3 \n
4 This is just what happens when you have NxN lobsters tossed into the pot, none of whom have a plan, and only half of them even comprehend the game. 4 This is just what happens when you have NxN lobsters tossed into the pot, none of whom have a plan, and only half of them even comprehend the game.
5 \n 5 \n
6 There are three fundamental approaches i observe to this among the higher-ranked denizens of the pot. 6 There are three fundamental approaches i observe to this among the higher-ranked denizens of the pot.
7 \n 7 \n
8 1) Relax and do exactly the same. Focus on your lane, but do it well. 8 1) Relax and do exactly the same. Focus on your lane, but do it well.
9 \n 9 \n
10 2) Wallow in your lel and try to do something that exploits the miscoordination of the majority, that is, requires the other team to be coordinated while they can be expected to be not coordinated; or requires the exact player you hit with your thing to know what to do, when they probably don't. 10 2) Wallow in your lel and try to do something that exploits the miscoordination of the majority, that is, requires the other team to be coordinated while they can be expected to be not coordinated; or requires the exact player you hit with your thing to know what to do, when they probably don't.
11 \n 11 \n
12 3) Try to take a grand-strategy approach and somehow turn your lobsters into a team. 12 3) Try to take a grand-strategy approach and somehow turn your lobsters into a team.
13 \n 13 \n
14 Some common strategies combine - such as raider-assisted multiple-commander fencer push at 50 seconds, or krow rush - actually implement several of these at once. I don't think krow rush games are usually "turtle clusterfucks". Succesful fencer pushes often result in the defending team doing a resign vote at 3 minutes ( 25% chance of success) , after which it does stabilise with porc on their front - which is absolutely correct and necessarily due to the alternative being the fencers rolling in - except one of the teams is porcing in ruins of the other's frontline factories. 14 Some common strategies - such as raider-assisted multiple-commander fencer push at 50 seconds, or a Krow rush - actually implement several of these at once. I don't think krow rush games are usually "turtle clusterfucks". Succesful fencer pushes often result in the defending team doing a resign vote at 3 minutes ( 25% chance of success) , after which it does stabilise with porc on their front - which is absolutely correct and necessarily due to the alternative being the fencers rolling in - except one of the teams is porcing in ruins of the other's frontline factories.
15 \n 15 \n
16 \n 16 \n
17 --- 17 ---
18 \n 18 \n
19 The culture solution to this is to clanstack. Shall we play a game? 19 The culture solution to this is to clanstack. Shall we play a game?