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Re-balancing game parameters around hueg teamsizes

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Date Editor Before After
10/23/2020 10:19:07 AMCZrankpsaniac before revert after revert
Before After
1 \n
2 [q]Unfortunately, I don't feel ZK is fun on maps above a certain size (caps out around 16x20). It becomes too unmanageable. [/q] 1 [q]Unfortunately, I don't feel ZK is fun on maps above a certain size (caps out around 16x20). It becomes too unmanageable. [/q]
3 Why? The only negative I see to huge maps is lag. And I think that's exactly the reason huge maps never caught on in large team games. 2 Why? The only negative I see to huge maps is lag. And I think that's exactly the reason huge maps never caught on in large team games.
4 \n 3 \n
5 I mean, we could improve the game's performace to run with [url=http://caspring. org/wiki/SystemSpecs] reasonable system specs[/url], but that would be unreasonable. 4 I mean, we could improve the game's performace to not lag with [url=http://caspring. org/wiki/SystemSpecs] reasonable system specs[/url], but that would be unreasonable.