Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Re-balancing game parameters around hueg teamsizes

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/23/2020 12:35:51 PMUSrank[GBC]1v0ry_k1ng before revert after revert
10/23/2020 12:33:44 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]Now the people who don't like them try to fix them to make them "better"? Not having to mex, only having to play one lane, not needing to raid and turtling being a viable strategy are the things that define big teams. [/quote] 1 [quote]Now the people who don't like them try to fix them to make them "better"? Not having to mex, only having to play one lane, not needing to raid and turtling being a viable strategy are the things that define big teams. [/quote]
2 \n 2 \n
3 I prefer big parties to small parties, but I don't like the way that my house's narrow corridors get hard to move through when the house has too many people in. I still prefer big parties overall. 3 I prefer big parties to small parties, but I don't like the way that my house's narrow corridors get hard to move through when the house has too many people in. I still prefer big parties overall.
4 Now if you gave me the choice to have the same big party, but with wider corridors, it'd be the preferable outcome. 4 Now if you gave me the choice to have the same big party, but with wider corridors, it'd be the preferable outcome.
5 \n 5 \n
6 In ZK terms. People have a strong preference for playing in big teams. 6 In ZK terms. People have a strong preference for playing in big teams.
7 \n 7 \n
8 That does not mean that people have a strong preference for the distorting effects high player density has on gameplay. It just comes with the territory. 8 That does not mean that people have a strong preference for the distorting effects high player density has on gameplay. It just comes with the territory.
9 \n 9 \n
10 Nobody has been presented with the choice to have huge teams but without the distorting effects high player density has on gameplay. So it it wrong to conflate the two. 10 Nobody has been presented with the choice to have huge teams but without the distorting effects high player density has on gameplay. So it is wrong to conflate the two.
11 \n
12 Balance changes to coms + popup turrets have made the problem worse over time, and there have been threads about it.