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Cloggers DO win games.

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Date Editor Before After
4/23/2012 3:04:10 PMUSrankAntelope before revert after revert
Before After
1 My problem with Dirtbags, other than just being stupidly annoying, is how much they can bog down a game. They can reduce almost any strong offensive push into a weird sort of standstill where your units just shoot nonstop. Any AOE units you have all start killing each other in their attempt to kill the Dirtbags. By the time you've got the situation under control, you've got this huge mess of impassable terrain that forces you to either 1 My problem with Dirtbags, other than just being stupidly annoying, is how much they can bog down a game. They can reduce almost any strong offensive push into a weird sort of standstill where your units just shoot nonstop. Any AOE units you have all start killing each other in their attempt to kill the Dirtbags. By the time you've got the situation under control, you've got this huge mess of impassable terrain that forces you to either
2 \n 2 \n
3 A)Build a new factory 3 A)Build a new factory
4 B)Build a missile silo 4 B)Build a missile silo
5 C)Manually smooth the terrain 5 C)Manually smooth the terrain
6 \n 6 \n
7 Option C is especially hilarious because the cost of smoothing the terrain is higher than the cost of the Dirtbag, i.e., it's an anti-counter. 7 Option C is especially hilarious because the cost of smoothing the terrain is higher than the cost of the Dirtbag, i.e., it's an anti-counter.
8 \n 8 \n
9 I think people use them some much because they are a cheap "counter" to almost anything. "Oh, I'm losing ground? Better spam Dirtbags!" There are so many other creative counters that could be used, but newbs continue to fall back on Dirtbags because they are just so damn effective at what they do. Really, I think they could be removed and nothing of value would be lost. It would force people to learn "proper" counters to units instead of falling back on a Dirtbag spam. 9 I think people use them so much because they are a cheap "counter" to almost anything. "Oh, I'm losing ground? Better spam Dirtbags!" There are so many other creative counters that could be used, but newbs continue to fall back on Dirtbags because they are just so damn effective at what they do. Really, I think they could be removed and nothing of value would be lost. It would force people to learn "proper" counters to units instead of falling back on a Dirtbag spam.