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Worst units visual design

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Date Editor Before After
10/25/2020 3:30:05 AMRUrankSirCB before revert after revert
10/25/2020 3:29:16 AMRUrankSirCB before revert after revert
10/25/2020 3:26:06 AMRUrankSirCB before revert after revert
Before After
1 {{{If some player wants to join zk solely for shiny && sleek designs and booms I'd argue it's gonna be a poor addition to zk community ^_^ 1 {{{If some player wants to join zk solely for shiny && sleek designs and booms I'd argue it's gonna be a poor addition to zk community ^_^
2 For me ZK is the best RTS that has ever been created - incredible depth, lively interactions and decent performance on good hardware considering the scale(ye go find another 16v16 RTS that plays above 5 fps) and realtime nature of the game}}} 2 For me ZK is the best RTS that has ever been created - incredible depth, lively interactions and decent performance on good hardware considering the scale(ye go find another 16v16 RTS that plays above 5 fps) and realtime nature of the game}}}
3 \n 3 \n
4 "To emotions" call + "We only wins from this" + iniquity. Russian rhetoric combo =). 4 "To emotions" call + "We only wins from this" + iniquity. Russian rhetoric combo =).
5 Not unique. Wargame:RD has a 10x10 battles with highest scale and "controlled" units count. And not lesser tactical deepnes. (Good night, sweet prince). 5 Not unique. Wargame:RD has a 10x10 battles with highest scale and "controlled" units count. And not lesser tactical deepnes. (Good night, sweet prince).
6 Not any benefit a bit from a smaller community. Name one? 6 Not any benefit a bit from a smaller community. Name one?
7 \n 7 \n
8 {{{Fix it then RUrankSirCockNballs.}}} 8 {{{Fix it then RUrankSirCockNballs.}}}
9 If only i could. Im not an artist. 9 If only i could. Im not an artist.
10 \n 10 \n
11 {{{Having a consistent visual theme requires having lore to explain why your units look the way they do.}}} 11 {{{Having a consistent visual theme requires having lore to explain why your units look the way they do.}}}
12 No it doesn't. I don't remember TA lore well, but as i do, there is no any good reason why units look as they are. But TA looks better, no, seriusly =) ( I see, what some models were "imported", but FFS look at TA solar panel and imported) . 12 No it doesn't. I don't remember TA lore well, but as i do, there is no any good reason why units look as they are. But TA looks better, no, seriusly =) ( I see, what some models were "imported", but FFS look at TA solar panel and imported, and throw a rock if ZK version looks better. ) .
13 \n 13 \n
14 SC also has no any reasons why UEF is blue smooth square, CYB red shark triangle and the AEN is green bulging sphere. Its just soft sci-fi style. 14 SC also has no any reasons why UEF is blue smooth square, CYB red shark triangle and the AEN is green bulging sphere. Its just soft sci-fi style.
15 \n 15 \n
16 PS im always thinks what TA lore was inherited. 16 PS im always thinks what TA lore was inherited.