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Mount the outlaw weapon to Detriment

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Date Editor Before After
10/26/2020 6:27:03 AMAUrankStuff before revert after revert
Before After
1 I've experimented with that, the problem is that now you have to keep your det walking at all times 1 I've experimented with that, the problem is that now you have to keep your det walking at all times
2 \n 2 \n
3 it certainly is a quick solution that doesn't require a re-model, but there's probably better ones. 3 it certainly is a quick solution that doesn't require a re-model, but there's probably better ones.
4 \n 4 \n
5 \n 5 \n
6 \n 6 \n
7 and while we're at it, buff the unit in general (esp. the regen, no time for caretakers when you have to rush to the enemy starlight!) 7 and while we're at it, buff the unit in general (esp. the regen, no time for caretakers when you have to rush to the enemy starlight!)
8 \n
9 In terms of buffs, I would suggest the following:
10 - 2x firerate for gauss gun
11 (it just feels more right that way)
12 - Give it AOE if swarms are a big problem
13 - The ability to jump, BUT HAVE SOME PREVENTION FOR JUST JUMPING OVER ENEMY ARMY
14 (it's the ultimate assault strider, not the big scythe strider)
15 - Homing, 2x damage and quake-level-anti-terraform on the missiles
16 - outlaw wave
17 - replace the aa laser with the (buffed?) slowbeam, would make it better at dealing with big striders and air units at the same time
18 - up regen to 69/s