| 1 |
Here's what I'll miss:
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1 |
Here's what I'll miss:
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| 2 |
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2 |
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| 3 |
Being able to use Combo Overhead Camera with WASD.
|
3 |
Being able to use Combo Overhead Camera with WASD.
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| 4 |
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|
4 |
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| 5 |
Turning radar mode on automatically at battle start, but not when speccing.
|
5 |
Turning radar mode on automatically at battle start, but not when speccing.
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| 6 |
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|
6 |
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| 7 |
Making adv. playerlist not clutter the list with spectators when playing.
|
7 |
Making adv. playerlist not clutter the list with spectators when playing.
|
| 8 |
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|
8 |
\n
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| 9 |
Chili core selector moving the camera to the factory position with right click instead of left click.
|
9 |
Chili core selector moving the camera to the factory position with right click instead of left click.
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| 10 |
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|
10 |
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| 11 |
Los
colors
that
-only-
show
radar
coverage,
since
I
think
it's
far
more
important
to
know
where
your
radar
coverage
reaches
than
what
your
units
see
-
and
the
default
los
mode,
which
shows
both
radar
and
los,
is
just
way
too
ugly
with
all
the
random
colors.
Also
I
have
/dark
and
/bright
commands
to
adjust
the
brightness
on
the
los
shadows
on
excessively
dark/bright
maps.
|
11 |
Los
colors
that
-only-
show
radar
coverage,
since
I
think
it's
far
more
important
to
know
where
your
radar
coverage
reaches
than
what
your
units
see
-
and
the
default
los
mode,
which
shows
both
radar
and
los,
is
just
way
too
ugly
with
all
the
random
colors.
Also
I
have
/dark
and
/bright
commands
to
adjust
the
brightness
of
the
los
shadows
on
excessively
dark/bright
maps.
|
| 12 |
\n
|
12 |
\n
|
| 13 |
Chili chat hides spectator chat when playing in a team, but not when speccing/watching a replay, or playing 1v1 or FFA. This way I can focus on ally chat in a teamgame, instead of getting spammed by some balance discussion that specs are doing with global chat.
|
13 |
Chili chat hides spectator chat when playing in a team, but not when speccing/watching a replay, or playing 1v1 or FFA. This way I can focus on ally chat in a teamgame, instead of getting spammed by some balance discussion that specs are doing with global chat.
|
| 14 |
\n
|
14 |
\n
|
| 15 |
Binding building starter (nanoframe) widget to a different key than Q.
|
15 |
Binding building starter (nanoframe) widget to a different key than Q.
|
| 16 |
\n
|
16 |
\n
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| 17 |
Since I use WASD to scroll, I don't want to use the gesture menu with keyboard. But I don't like the way the mouse-only gesture menu interacts with multiple cons (especially if I have two comms and wanna push with them side by side). So I use a hybrid mode, in which Q opens the gesture menu, but only mouse is used to select the building to construct.
|
17 |
Since I use WASD to scroll, I don't want to use the gesture menu with keyboard. But I don't like the way the mouse-only gesture menu interacts with multiple cons (especially if I have two comms and wanna push with them side by side). So I use a hybrid mode, in which Q opens the gesture menu, but only mouse is used to select the building to construct.
|
| 18 |
\n
|
18 |
\n
|
| 19 |
Unit shapes widget modified to show a teal circle around unselected cloaked units that you or your allies own. Makes seeing them immensely easier, especially with luashaders=0 where there's no special cloak effect.
|
19 |
Unit shapes widget modified to show a teal circle around unselected cloaked units that you or your allies own. Makes seeing them immensely easier, especially with luashaders=0 where there's no special cloak effect.
|
| 20 |
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|
20 |
\n
|
| 21 |
Receive units indicator playing a sound when getting units. Without the sound it's just way too easy to miss that you've received some units.
|
21 |
Receive units indicator playing a sound when getting units. Without the sound it's just way too easy to miss that you've received some units.
|
| 22 |
\n
|
22 |
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|
| 23 |
Holdfire fix, that makes units stop shooting immediately when put to hold fire, instead of still trying to finish their last chosen target.
|
23 |
Holdfire fix, that makes units stop shooting immediately when put to hold fire, instead of still trying to finish their last chosen target.
|
| 24 |
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|
24 |
\n
|
| 25 |
Cloak fire state widget not affecting the commander. It's not fun to use a sniper commander if the widget constantly puts it to hold fire.
|
25 |
Cloak fire state widget not affecting the commander. It's not fun to use a sniper commander if the widget constantly puts it to hold fire.
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| 26 |
\n
|
26 |
\n
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| 27 |
----
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27 |
----
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| 28 |
\n
|
28 |
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| 29 |
These tweaks are accumulated during a long time span, usually as a result of me losing a game because of UI difficulties. So nothing earth shattering, but they make playing immensely smoother for me.
|
29 |
These tweaks are accumulated during a long time span, usually as a result of me losing a game because of UI difficulties. So nothing earth shattering, but they make playing immensely smoother for me.
|
| 30 |
\n
|
30 |
\n
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| 31 |
Some of this is probably worth committing, like the widget that makes cloaked units easier to notice, but it'll be some work for me to get epic menu to recognize these options - since most is stuff that probably won't be on by default.
|
31 |
Some of this is probably worth committing, like the widget that makes cloaked units easier to notice, but it'll be some work for me to get epic menu to recognize these options - since most is stuff that probably won't be on by default.
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