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Best / worst units

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Date Editor Before After
10/26/2020 3:45:43 PMBRrankManored before revert after revert
Before After
1 I'm bad at picking favorites, here are some units I really like: 1 I'm bad at picking favorites, here are some units I really like:
2 \n 2 \n
3 -Knight: generalist assault, one of those units you can build when you don't know what else to do and be certain they will be useful. 3 -Knight: generalist assault, one of those units you can build when you don't know what else to do and be certain they will be useful.
4 -Sling: another "can't have too many" unit, you can build a few and have some fire support, or a lot and rain hell upon thy foes. Works really well on auto-fight. 4 -Sling: another "can't have too many" unit, you can build a few and have some fire support, or a lot and rain hell upon thy foes. Works really well on auto-fight.
5 -Hermit: I love their potential for zerg rush, cheap and durable. 5 -Hermit: I love their potential for zerg rush, cheap and durable.
6 -Nimbus: The one gunship to rule them all, all other gunships are the things you build when you aren't spamming nimbus. 6 -Nimbus: The one gunship to rule them all, all other gunships are the things you build when you aren't spamming nimbus.
7 -Minotaur: I like big stronk things. 7 -Minotaur: I like big stronk things.
8 -Tremor: Best artillery, basically has no counter other than being killed, so you just need to protect them. 8 -Tremor: Best artillery, basically has no counter other than being killed, so you just need to protect them.
9 \n 9 \n
10 Some units I feel are underwhelming. I'm only listing units I actually try to use sometimes: 10 Some units I feel are underwhelming. I'm only listing units I actually try to use sometimes:
11 \n 11 \n
12 -Rovers in general: feeling rather toothless atm. 12 -Rovers in general: feeling rather toothless atm.
13 -Jumpbots in general: feels like the fac can't work solo, needs another fac to provide some generalists to be your backbone. 13 -Jumpbots in general: feels like the fac can't work solo, needs another fac to provide some generalists to be your backbone.
14 -Hovers in general: feels like the entire fac needs to much micro to work. 14 -Hovers in general: feels like the entire fac needs too much micro to work.
15 -Ronin: sling is better in most situations atm. 15 -Ronin: sling is better in most situations atm.
16 -emp/disarm things in general: emp/disarm is actually pretty strong, but having an extra unit type in the formation just for emp/disarm feels like too much hassle. 16 -emp/disarm things in general: emp/disarm is actually pretty strong, but having an extra unit type in the formation just for emp/disarm feels like too much hassle.