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League Ideas

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Date Editor Before After
10/29/2020 2:44:38 AMAUrankAdminAquanim before revert after revert
10/29/2020 2:42:08 AMAUrankAdminAquanim before revert after revert
10/29/2020 2:11:30 AMAUrankAdminAquanim before revert after revert
10/29/2020 2:10:12 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]The first idea is to reserve the top three rank images to be used for MM rank. The rank images during a league of about 400 players could be assigned as follows:[/quote] 1 [quote]The first idea is to reserve the top three rank images to be used for MM rank. The rank images during a league of about 400 players could be assigned as follows:[/quote]
2 I am strongly opposed to this for reasons which I have posted in Discord and will reproduce here: 2 I am strongly opposed to this for reasons which I have posted in Discord and will reproduce here:
3 * Beyond e-peen-flaunting purposes the primary utility of rank icons is to enable the quick assessment of a player's skill. The circumstance under which it is most important to assess the skill of many players in a short amount of time is a casual teams game, which is fairly likely to include several players who primarily play casual rank games. 3 * Beyond e-peen-flaunting purposes the primary utility of rank icons is to enable the quick assessment of a player's skill. The circumstance under which it is most important to assess the skill of many players in a short amount of time is a casual teams game, which is fairly likely to include several players who primarily or exclusively play casual rank games.
4 * Preserves less of the existing understanding of the rank system among users. 4 * Preserves less of the existing understanding of the rank system among users.
5 * Is going to annoy a lot of people who don't play much MM. 5 * Is going to annoy a lot of people who don't play much MM.
6 \n 6 \n
7 [quote]The second idea is to leave everything as is, but to add some sort of glow or effect that indicates a rank image that is derived from the MM ladder. People would be able to opt in to display their MM ladder rank instead of their casual rank to receive the glow.[/quote] 7 [quote]The second idea is to leave everything as is, but to add some sort of glow or effect that indicates a rank image that is derived from the MM ladder. People would be able to opt in to display their MM ladder rank instead of their casual rank to receive the glow.[/quote]
8 This seems like a much more reasonable approach. One concern that was raised is that people might choose to display their lower rank in order to mislead people about their actual strength. This seems like it is fairly easily solved by forcing the ingame icon to display the rank which is relevant to the game in question. 8 This seems like a much more reasonable approach. One concern that was raised is that people might choose to display their lower rank in order to mislead people about their actual strength. This seems like it is fairly easily solved by forcing the ingame icon to display the rank which is relevant to the game in question.
9 \n 9 \n
10 I think that at the high end of the MM ladder, distinguishing between the most skilled players by displaying their actual position on the ladder is a better idea than fussing too much over colours. 10 I think that at the high end of the MM ladder, distinguishing between the most skilled players by displaying their actual position on the ladder is a better idea than fussing too much over colours.
11 \n 11 \n
12 The lowest effort solution to giving MM rating more relevance to players' colours is to adjust the thresholds so that you need to be (for example) in the top 5% of casual or the top 10% of matchmaker to be dark blue or some such. 12 The lowest effort solution to giving MM rating more relevance to players' colours is to adjust the thresholds so that you need to be (for example) in the top 5% of casual or the top 10% of matchmaker to be dark blue or some such.