| 1 | There 
            have 
            been 
            a 
            few 
            smaller 
            changes 
            on 
            the 
            server 
            side.
             
            Ladder 
            Rating 
            is 
            now 
            a 
            50:50 
            weighted 
            average 
            between 
            the 
            smoothed 
            WHR 
            change 
            and 
            the 
            change 
            that 
            one 
            would 
            get 
            from 
            classical 
            Elo.
             
            This 
            means 
            that 
            the 
            ladder 
            rating 
            will 
            still 
            converge 
            towards 
            the 
            30 
            day 
            WHR 
            average,
             
            but 
            there 
            will 
            be 
            a 
            higher 
            minimum 
            gain/loss 
            for 
            balanced 
            games. | 1 | There 
            have 
            been 
            a 
            few 
            smaller 
            changes 
            on 
            the 
            server 
            side.
             
            Post-game 
            ladder 
            rating 
            change 
            is 
            now 
            a 
            50:50 
            weighted 
            average 
            between 
            the 
            smoothed 
            WHR 
            change 
            and 
            the 
            change 
            that 
            one 
            would 
            get 
            from 
            classical 
            Elo.
             
            This 
            means 
            that 
            the 
            ladder 
            rating 
            will 
            still 
            converge 
            towards 
            the 
            30 
            day 
            WHR 
            average,
             
            but 
            there 
            will 
            be 
            a 
            higher 
            minimum 
            gain/loss 
            for 
            balanced 
            games. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | The following commands are now available to all players in custom hosts with less than 8 players. They don't have any effect if there are more than 8 players. You can use these commands to create battles for players of a specific skill level. | 3 | The following commands are now available to all players in custom hosts with less than 8 players. They don't have any effect if there are more than 8 players. You can use these commands to create battles for players of a specific skill level. | 
                
                    | 4 | {{{ | 4 | {{{ | 
                
                    | 5 | !minelo | 5 | !minelo | 
                
                    | 6 | !maxelo | 6 | !maxelo | 
                
                    | 7 | !minlevel | 7 | !minlevel | 
                
                    | 8 | !maxlevel | 8 | !maxlevel | 
                
                    | 9 | !minrank | 9 | !minrank | 
                
                    | 10 | !maxrank | 10 | !maxrank | 
                
                    | 11 | }}} | 11 | }}} | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | The battle waiting list now functions slightly different. Instead of counting the join time, the priority is now set by the time at which the player unspecced. So speccing will put you back at the end of the queue. There is a new command !maxevenplayers which can be used to enforce balanced teams. If the number of players at the start of the game is uneven and below the number set as !maxevenplayers, then the last person to unspec will be specced upon start. | 13 | The battle waiting list now functions slightly different. Instead of counting the join time, the priority is now set by the time at which the player unspecced. So speccing will put you back at the end of the queue. There is a new command !maxevenplayers which can be used to enforce balanced teams. If the number of players at the start of the game is uneven and below the number set as !maxevenplayers, then the last person to unspec will be specced upon start. | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | For highly ranked players that want to play 1v1s outside the matchmaker, there is now the "Pro 1v1 Host". There, players of rank Neutron star and up can play 1v1 games which count for competitive (matchmaker) rating. | 15 | For highly ranked players that want to play 1v1s outside the matchmaker, there is now the "Pro 1v1 Host". There, players of rank Neutron star and up can play 1v1 games which count for competitive (matchmaker) rating. | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | @GoogleFrog has provided some new screenshots for the website backgrounds. | 17 | @GoogleFrog has provided some new screenshots for the website backgrounds. |