1 |
There
have
been
a
few
smaller
changes
on
the
server
side.
Ladder
Rating
is
now
a
50:50
weighted
average
between
the
smoothed
WHR
change
and
the
change
that
one
would
get
from
classical
Elo.
This
means
that
the
ladder
rating
will
still
converge
towards
the
30
day
WHR
average,
but
there
will
be
a
higher
minimum
gain/loss
for
balanced
games.
|
1 |
There
have
been
a
few
smaller
changes
on
the
server
side.
Post-game
ladder
rating
change
is
now
a
50:50
weighted
average
between
the
smoothed
WHR
change
and
the
change
that
one
would
get
from
classical
Elo.
This
means
that
the
ladder
rating
will
still
converge
towards
the
30
day
WHR
average,
but
there
will
be
a
higher
minimum
gain/loss
for
balanced
games.
|
2 |
\n
|
2 |
\n
|
3 |
The following commands are now available to all players in custom hosts with less than 8 players. They don't have any effect if there are more than 8 players. You can use these commands to create battles for players of a specific skill level.
|
3 |
The following commands are now available to all players in custom hosts with less than 8 players. They don't have any effect if there are more than 8 players. You can use these commands to create battles for players of a specific skill level.
|
4 |
{{{
|
4 |
{{{
|
5 |
!minelo
|
5 |
!minelo
|
6 |
!maxelo
|
6 |
!maxelo
|
7 |
!minlevel
|
7 |
!minlevel
|
8 |
!maxlevel
|
8 |
!maxlevel
|
9 |
!minrank
|
9 |
!minrank
|
10 |
!maxrank
|
10 |
!maxrank
|
11 |
}}}
|
11 |
}}}
|
12 |
\n
|
12 |
\n
|
13 |
The battle waiting list now functions slightly different. Instead of counting the join time, the priority is now set by the time at which the player unspecced. So speccing will put you back at the end of the queue. There is a new command !maxevenplayers which can be used to enforce balanced teams. If the number of players at the start of the game is uneven and below the number set as !maxevenplayers, then the last person to unspec will be specced upon start.
|
13 |
The battle waiting list now functions slightly different. Instead of counting the join time, the priority is now set by the time at which the player unspecced. So speccing will put you back at the end of the queue. There is a new command !maxevenplayers which can be used to enforce balanced teams. If the number of players at the start of the game is uneven and below the number set as !maxevenplayers, then the last person to unspec will be specced upon start.
|
14 |
\n
|
14 |
\n
|
15 |
For highly ranked players that want to play 1v1s outside the matchmaker, there is now the "Pro 1v1 Host". There, players of rank Neutron star and up can play 1v1 games which count for competitive (matchmaker) rating.
|
15 |
For highly ranked players that want to play 1v1s outside the matchmaker, there is now the "Pro 1v1 Host". There, players of rank Neutron star and up can play 1v1 games which count for competitive (matchmaker) rating.
|
16 |
\n
|
16 |
\n
|
17 |
@GoogleFrog has provided some new screenshots for the website backgrounds.
|
17 |
@GoogleFrog has provided some new screenshots for the website backgrounds.
|