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Widgets ideas

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Date Editor Before After
11/10/2020 7:36:37 AMITrankbinko before revert after revert
11/9/2020 5:04:41 PMITrankbinko before revert after revert
Before After
1 Global economy priorities managment. 1 Global economy priorities managment.
2 are transparent buttons that light up if cliked, red or green, right or left click. in clear cases a ai takes over lighting a little led to indicate ai activity. ( like eco helper, when stalling e past X metal inc. sets energy to high, when excessing metal sets caretakers and storage to high. . ) 2 These are floating unit states buttons, grey/transparent that light up if not set to normal priority, they turn red for low and green for high. in clear cases a ai takes over lighting a little led to indicate ai activity. ( like eco helper, when stalling energy past X metal inc. sets energy to high, when excessing metal sets caretakers and storage to high. . )
3 \n 3 \n
4 small energy 4 Small energy
5 all energy 5 All energy
6 mexes 6 Mexes
7 factories/ caretakers 7 Factories/ Caretakers
8 utility 8 Utility
9 defences 9 Defences
10 pylons 10 Pylons
11 Morph (?)
11 \n 12 \n
12 production ( combat unit/build unit/utility) 13 Production of combat units,
14 Builders,
15 Utility units
13 \n 16 \n
14 constructors priority 17 Constructors priorities
15 \n 18 \n
16 units by class 19 Units by class, price
17 ai could act on these depending ones composition and the enemies composition, ( eg. detris ? -> ultis on high . . ) 20 ai could act on these depending army composition and the enemies composition, ( eg. detris ? -> ultis on high . . )
18 \n 21 \n
22 Stop global production of production, military, eco , def ..
23 just a button to tell builders to cancel those build orders
19 \n 24 \n
20 stop global production of production, military, eco , def . . 25 Pauses '' ''
21 \n 26 \n
27 Skip '' ''
28 basically puts at the end of the queue
22 \n 29 \n
23 Information awarness 30 [spoiler]
24 these display information and appear once they become relevant ( eg. past 20 energy income, when ones energy goes mostly in shields and cloack or once one has a scyllia) 31 Thinking back i see boxes of parameteres hovering over delimitated areas
32 [/spoiler]
25 \n 33 \n
26 \n 34 \n
27 energy to energy used on production ratio, overdrive, other ( cloak, shields, rez , felon . . . ) 35 Information awarness
36 Display information
28 \n 37 \n
29 \n 38 \n
30 Ratio of econ vs military production 39 Ratio of energy to energy used on production,
31 tracker; 40 overdrive,
32 in contruction striders/large buildings track 41 cloak
42 shields
43 rez
44 felon
45 (could be layered on the energy bar)
33 \n 46 \n
34 raven nuke scylliastock missiles in silo artemis zenith meteor 47 Ratio of metal used on military to metal used on eco
35 displays a number of missiles or a percentage of completion
36 \n 48 \n
37 a seen units tracker for the opponent, collapsable expands on hover 49 Large project progress tracker,
38 \n 50 \n
39 excess counter lights up when excessing 51 Ammo counter and progess;
52 Raven, Nuke, Scyllia, Missiles in silo, Artemis, Zenith meteors
40 \n 53
41 54 Seen units tracker for the opponent,
55 auto collapses, expands on hover and when notable unit is added to the count.
42 \n 56 \n
57 Excess counter lights up when excessing
43 \n 58 \n
44 \n 59 \n
45 Other mics widgets ideas 60 Other mics widgets ideas
46 \n 61 \n
47 hotkey,
48 order for last group of units queued
49 \n 62 \n
63 Hotkey to select the virtual group of units that has just been queued
50 \n 64 \n
51 queue out of sight area attack command 65 F drag in fog of war, the unit waits to arrive to the last command before the F drag then does F drag with the new vision
52 \n
53 \n
54 \n 66 \n
55 idle builders flashing 67 idle builders flashing
56 \n 68 \n
69 flash unit icon (important units?) at low hp
57 \n 70 \n
58 icon 71 fading color on icon to display the effect of, emp fire disarm slow
59 flash units (importan units?) at low hp
60 \n
61 fading color on icon, emp fire paralyze slow
62 \n 72 \n
63 set units to be for everyone to use teamcolor becomes white 73 set units to be for everyone to use teamcolor becomes white
64 \n 74 \n
65 \n 75 \n
66 \n
67 ''enlarging lens'' panel that can move around to view parts of the map, and be played trough. 76 ''enlarging lens'' panel that can move around to view parts of the map, and be played trough.
68 the idea here is to stay zoomed out and open a panel where there is going to be precise micro, it closes on its own once not used (after 3 sec not touched) 77 the idea here is to stay zoomed out and open a panel where there is going to be precise micro, it closes on its own once not used (after 3 sec not touched)
69 \n 78 \n
70 79 Hotkey to build the same unit as clicked on or same as previous . .
71 hotkey, build same as this/ same as previous
72 \n 80 \n
73 \n 81 \n
74 stay undershields move state/ under cloak
75 \n 82 \n