1 |
Global economy priorities managment.
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1 |
Global economy priorities managment.
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2 |
are
transparent
buttons
that
light
up
if
cliked,
red
or
green,
right
or
left
click.
in
clear
cases
a
ai
takes
over
lighting
a
little
led
to
indicate
ai
activity.
(
like
eco
helper,
when
stalling
e
past
X
metal
inc.
sets
energy
to
high,
when
excessing
metal
sets
caretakers
and
storage
to
high.
.
)
|
2 |
These
are
floating
unit
states
buttons,
grey/transparent
that
light
up
if
not
set
to
normal
priority,
they
turn
red
for
low
and
green
for
high.
in
clear
cases
a
ai
takes
over
lighting
a
little
led
to
indicate
ai
activity.
(
like
eco
helper,
when
stalling
energy
past
X
metal
inc.
sets
energy
to
high,
when
excessing
metal
sets
caretakers
and
storage
to
high.
.
)
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3 |
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3 |
\n
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4 |
small
energy
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4 |
Small
energy
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5 |
all
energy
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5 |
All
energy
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6 |
mexes
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6 |
Mexes
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7 |
factories/
caretakers
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7 |
Factories/
Caretakers
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8 |
utility
|
8 |
Utility
|
9 |
defences
|
9 |
Defences
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10 |
pylons
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10 |
Pylons
|
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11 |
Morph (?)
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11 |
\n
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12 |
\n
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12 |
production
(
combat
unit/build
unit/utility)
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13 |
Production
of
combat
units,
|
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14 |
Builders,
|
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15 |
Utility units
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13 |
\n
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16 |
\n
|
14 |
constructors
priority
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17 |
Constructors
priorities
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15 |
\n
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18 |
\n
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16 |
units
by
class
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19 |
Units
by
class,
price
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17 |
ai
could
act
on
these
depending
ones
composition
and
the
enemies
composition,
(
eg.
detris
?
->
ultis
on
high
.
.
)
|
20 |
ai
could
act
on
these
depending
army
composition
and
the
enemies
composition,
(
eg.
detris
?
->
ultis
on
high
.
.
)
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18 |
\n
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21 |
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|
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22 |
Stop global production of production, military, eco , def ..
|
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23 |
just a button to tell builders to cancel those build orders
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19 |
\n
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24 |
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|
20 |
stop
global
production
of
production,
military,
eco
,
def
.
.
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25 |
Pauses
''
''
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21 |
\n
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26 |
\n
|
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27 |
Skip '' ''
|
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28 |
basically puts at the end of the queue
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22 |
\n
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29 |
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23 |
Information
awarness
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30 |
[spoiler]
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24 |
these
display
information
and
appear
once
they
become
relevant
(
eg.
past
20
energy
income,
when
ones
energy
goes
mostly
in
shields
and
cloack
or
once
one
has
a
scyllia)
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31 |
Thinking
back
i
see
boxes
of
parameteres
hovering
over
delimitated
areas
|
|
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32 |
[/spoiler]
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25 |
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33 |
\n
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26 |
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|
34 |
\n
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27 |
energy
to
energy
used
on
production
ratio,
overdrive,
other
(
cloak,
shields,
rez
,
felon
.
.
.
)
|
35 |
Information
awarness
|
|
|
36 |
Display information
|
28 |
\n
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37 |
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|
29 |
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38 |
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|
30 |
Ratio
of
econ
vs
military
production
|
39 |
Ratio
of
energy
to
energy
used
on
production,
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31 |
tracker;
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40 |
overdrive,
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32 |
in
contruction
striders/large
buildings
track
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41 |
cloak
|
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42 |
shields
|
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43 |
rez
|
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44 |
felon
|
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45 |
(could be layered on the energy bar)
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33 |
\n
|
46 |
\n
|
34 |
raven
nuke
scylliastock
missiles
in
silo
artemis
zenith
meteor
|
47 |
Ratio
of
metal
used
on
military
to
metal
used
on
eco
|
35 |
displays a number of missiles or a percentage of completion
|
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36 |
\n
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48 |
\n
|
37 |
a
seen
units
tracker
for
the
opponent,
collapsable
expands
on
hover
|
49 |
Large
project
progress
tracker,
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38 |
\n
|
50 |
\n
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39 |
excess
counter
lights
up
when
excessing
|
51 |
Ammo
counter
and
progess;
|
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52 |
Raven, Nuke, Scyllia, Missiles in silo, Artemis, Zenith meteors
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40 |
\n
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53 |
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41 |
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54 |
Seen
units
tracker
for
the
opponent,
|
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55 |
auto collapses, expands on hover and when notable unit is added to the count.
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42 |
\n
|
56 |
\n
|
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57 |
Excess counter lights up when excessing
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43 |
\n
|
58 |
\n
|
44 |
\n
|
59 |
\n
|
45 |
Other mics widgets ideas
|
60 |
Other mics widgets ideas
|
46 |
\n
|
61 |
\n
|
47 |
hotkey,
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48 |
order for last group of units queued
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49 |
\n
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62 |
\n
|
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63 |
Hotkey to select the virtual group of units that has just been queued
|
50 |
\n
|
64 |
\n
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51 |
queue
out
of
sight
area
attack
command
|
65 |
F
drag
in
fog
of
war,
the
unit
waits
to
arrive
to
the
last
command
before
the
F
drag
then
does
F
drag
with
the
new
vision
|
52 |
\n
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53 |
\n
|
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54 |
\n
|
66 |
\n
|
55 |
idle builders flashing
|
67 |
idle builders flashing
|
56 |
\n
|
68 |
\n
|
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|
69 |
flash unit icon (important units?) at low hp
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57 |
\n
|
70 |
\n
|
58 |
icon
|
71 |
fading
color
on
icon
to
display
the
effect
of,
emp
fire
disarm
slow
|
59 |
flash units (importan units?) at low hp
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60 |
\n
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61 |
fading color on icon, emp fire paralyze slow
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62 |
\n
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72 |
\n
|
63 |
set units to be for everyone to use teamcolor becomes white
|
73 |
set units to be for everyone to use teamcolor becomes white
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64 |
\n
|
74 |
\n
|
65 |
\n
|
75 |
\n
|
66 |
\n
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67 |
''enlarging lens'' panel that can move around to view parts of the map, and be played trough.
|
76 |
''enlarging lens'' panel that can move around to view parts of the map, and be played trough.
|
68 |
the idea here is to stay zoomed out and open a panel where there is going to be precise micro, it closes on its own once not used (after 3 sec not touched)
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77 |
the idea here is to stay zoomed out and open a panel where there is going to be precise micro, it closes on its own once not used (after 3 sec not touched)
|
69 |
\n
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78 |
\n
|
70 |
|
79 |
Hotkey
to
build
the
same
unit
as
clicked
on
or
same
as
previous
.
.
|
71 |
hotkey, build same as this/ same as previous
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72 |
\n
|
80 |
\n
|
73 |
\n
|
81 |
\n
|
74 |
stay undershields move state/ under cloak
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75 |
\n
|
82 |
\n
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