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Local widgets will be blocked - submit your widgets to game!

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Date Editor Before After
4/23/2012 10:12:09 PMPLrankRafalpluk before revert after revert
4/23/2012 10:11:30 PMPLrankRafalpluk before revert after revert
Before After
1 I don't like or understand the decision at all. 1 I don't like or understand the decision at all.
2 It would stop innovation and achieve nothing. 2 It would stop innovation and achieve nothing.
3 \n 3 \n
4 I don't have any personal widgets at the moment, but had plans for some. 4 I don't have any personal widgets at the moment, but had plans for some.
5 Now testing would become practically impossible, because there are never big games in test version ( and why would there be?) . Testing in single player has no lag, while testing with small amount of people wouldn't produce complex situations you may need 5 Now testing would become practically impossible, because there are never big games in test version ( and why would there be?) . Testing in single player has no lag, while testing with small amount of people wouldn't produce complex situations you may need.
6 \n 6 \n
7 Also if every widget anyone ever uses will have to be included in ZK stable, there would be huge clutter and hundreds of questions about how each widget works... 7 Also if every widget anyone ever uses will have to be included in ZK stable, there would be huge clutter and hundreds of questions about how each widget works...
8 \n 8 \n
9 I don't see any pointin this decision. 9 I don't see any point in this decision.
10 It is doing a big harm to stop a potential small harm. 10 It is doing a big harm to stop a potential small harm.