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blitz/koda/bola/archer/venom and the advent of the riot/raiders

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Date Editor Before After
11/17/2020 10:25:33 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:24:54 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:24:45 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:24:24 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:24:10 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:23:50 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:23:22 PMUSrankAdminBakuhatsu before revert after revert
11/17/2020 10:21:11 PMUSrankAdminBakuhatsu before revert after revert
Before After
1 I think that riot raiders can be fine, and even to a point that they are almost necessary or outright necessary for some factions to deal with certain raiders, but that the Archer and Venom have been problematic lately because they are just a little overtuned. If Venom did any of less damage, less range, less emp, or slower attack speed to give units a larger action window, it would feel a lot more fair. Right now Venom is creeping dangerusly close to Blitz with almost as much emp damage, and having an aoe on top of that and a much faster RoF makes it feel kind of nuts. I think that significantly lowering the emp and lowering the RoF a bit would be the more interesting approach, if it were me doing balance. That would help differentiate them more from blitz ( lower emp damage but aoe) and give units more time to respond to being hit by venoms and rearrange themselves. 1 I think that riot raiders can be fine, and even to a point that they are almost necessary or outright necessary for some factions to deal with certain raiders, but that the Archer and Venom have been problematic lately because they are just a little overtuned. If Venom did any of less damage, less range, less emp, or slower attack speed to give units a larger action window, it would feel a lot more fair. Right now Venom is creeping too close in similarity to Blitz with almost as much emp damage, and having an aoe on top of that and a much faster RoF makes it feel kind of nuts. I think that significantly lowering the emp and lowering the RoF a bit would be the more interesting approach, if it were me doing balance. That would help differentiate them more from blitz ( lower emp damage but aoe) and give units more time to respond to being hit by venoms and rearrange themselves.
2 \n 2 \n
3 Archer was definitely overtuned for the cost and probably still doesn't need as big of an AoE as it has, or could live with having less damage. But Archer makes more sense now than before. Scallop is overcosted right now for what it does I think. 3 Archer was definitely overtuned for the cost and probably still doesn't need as big of an AoE as it has, or could live with having less damage. But Archer makes more sense now than before. Scallop is overcosted right now for what it does I think.
4 \n 4 \n
5 Skirmish/riot deathball is pretty much the easy mode way to play and more or less has been since I started playing the game. The only difference now is that there's faster raiders who seem to be a bit too cost effective compared to their more limited brethren. It might be that tuning riots to specifically beat down on riot/raiders harder than they can do now is necessary to give them a broader role, given how many riot raiders we have these days and their ability to do mostly the same jobs as riots can. 5 Skirmish/riot deathball is pretty much the easy mode way to play and more or less has been since I started playing the game. The only difference now is that there's faster raiders who seem to be a bit too cost effective compared to their more limited brethren. It might be that tuning riots to specifically beat down on riot/raiders harder than they can do now is necessary to give them a broader role, given how many riot raiders we have these days and their ability to do mostly the same jobs as riots can.