Loading...
  OR  Zero-K Name:    Password:   

Post edit history

2020 Map update - Afterthoughts

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/18/2020 10:31:07 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Adansonia was one of my favorite maps for its simplicity. Mechadansonia felt like a breakup. The ramps near the mid only pull the play closer to the mid hills which are a pain to fight on. I much rather have a relatively "boring" fight in the mid plains with raid possibilities along both flanks. 1 Adansonia was one of my favorite maps for its simplicity. Mechadansonia felt like a breakup. The ramps near the mid only pull the play closer to the mid hills which are a pain to fight on. I much rather have a relatively "boring" fight in the mid plains with raid possibilities along both flanks.
2 \n 2 \n
3 The sand is too bright with bloom shader and makes it impossible to see, they grey seems a bit too boring. I think the industrial worn down style is great, but it needs some very strong colorful accents to work best. E. g. some strong yellow stripes as accents around cliffs or maybe some other markings. Why are there reclaimable features? Reclaim always forces more complicated openings to get it at the right time. I prefer to have more freedom in the opening. 3 The sand is too bright with bloom shader and makes it impossible to see, they grey seems a bit too boring. I think the industrial worn down style is great, but it needs some very strong colorful accents to work best. E. g. some strong yellow stripes as accents around cliffs or maybe some other markings.
4 \n
5 Why are there reclaimable features? Reclaim always forces more complicated openings to get it at the right time. I prefer to have more freedom in the opening.