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Proposed Unit: Hound

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Date Editor Before After
11/19/2020 6:48:56 AMUSrankRyMarq before revert after revert
Before After
1 [url=https://imgbb.com/][img]https://i.ibb.co/x1LKBRS/image.png[/img][/url] 1 [url=https://imgbb.com/][img]https://i.ibb.co/x1LKBRS/image.png[/img][/url]
2 Terrible Concept Image 2 Terrible Concept Image
3 \n 3 \n
4 Proposal, an above average price but eminently clear raider for JJ factory. Puppy is removed from direct factory production. Hound maintains grey-goo effect, and produces puppies with it. 4 Proposal, an above average price but eminently clear raider for JJ factory. Puppy is removed from direct factory production. Hound maintains grey-goo effect, and produces puppies with it.
5 \n 5 \n
6 Proposed Stats: 6 Proposed Stats:
7 90 Metal 7 90 Metal
8 400 Health 8 400 Health
9 35x3 Rocket Burst at 210 range with 1s reload. Ideally I would like this to be angle locked so they fly in a straight line, but this is an aesthetic preference. 9 35x3 Rocket Burst at 210 range with 1s reload. Ideally I would like this to be angle locked so they fly in a straight line, but this is an aesthetic preference.
10 105 Speed, 1200 Turn rate to fit its 4-legged nature. 10 105 Speed, 1200 Turn rate to fit its 4-legged nature.
11 At 300-340 speed, this is within normal rocket speeds, but functions in raider v raider fights (although not fantastically, its not the strongest raider) 11 At 300-340 speed, this is within normal rocket speeds, but functions in raider v raider fights (although not fantastically, its not the strongest raider)
12 \n 12 \n
13 Goal is to make a slightly sub-standard but relatively normal raider. Stats are configured to find a sweet spot in current raider gaps so it feels distinct. Stat set allows it to marginally beat glaive when retreating, but generally lose per cost. By being able to devour wreckage in the field though, it can scorched-earth better than normal raiders, and use the produced puppies to win matchups better. 13 Goal is to make a slightly sub-standard but relatively normal raider. Stats are configured to find a sweet spot in current raider gaps so it feels distinct. Stat set allows it to marginally beat glaive when retreating, but generally lose per cost. By being able to devour wreckage in the field though, it can scorched-earth better than normal raiders, and use the produced puppies to win matchups better.
14 \n 14 \n
15 A lack of decent mobile DPS on JJ is a real problem for balance of the fac. In order to fight skirmisher they need to rely on firewalker to go super-extreme kiter wars. Pyro functions sufficiently as a riot, but as defenses stack is problematic. A raider that is not as ideal against other raiders seems like the natural fit then to maintain factory variety. 15 A lack of decent mobile DPS on JJ is a real problem for balance of the fac. In order to fight skirmisher they need to rely on firewalker to go super-extreme kiter wars. Pyro functions sufficiently as a riot, but as defenses stack is problematic. A raider that is not as ideal against other raiders seems like the natural fit then to maintain factory variety.
16 \n 16 \n
17 The unit can function at 350ish health, but the lower accuracy of the rockets mean it is still probably losing matchups even at 400 health in my initial tests. 17 The unit can function at 350ish health, but the lower accuracy of the rockets mean it is still probably losing matchups even at 400 health in my initial tests.
18 \n 18 \n
19 In any event, I think its a good unit that will help round out the factory, but I curious about what others think. 19 In any event, I think its a good unit that will help round out the factory, but I curious about what others think.
20 \n
21 Known Issues:
22 Rocket is known as a cqc weapon, might disrupt theming.
23 People might expect it to be fully viable as a raider, causing more matchup problems if they try to fight glaives with it.
24 \n
25 If people like, I have a janky mod code to rework the duck into this statline, sadly the puppy does not naturally have a turret and therefore might behave oddly.