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Ultimatum is OP, needs a nerf, etc

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Date Editor Before After
11/23/2020 12:51:53 AMBRrankManored before revert after revert
Before After
1 Something funny happened today: normally, when you think a unit you have never used is OP and then you finally use it, you walk away thinking its not so OP after all. 1 Something funny happened today: normally, when you think a unit you have never used is OP and then you finally use it, you walk away thinking its not so OP after all.
2 \n 2 \n
3 With ultimatum, quite the opposite happened: I could be wrong but I think today was the first time I used one, and dear god is it OP. Its way more OP than I thought it was. 3 With ultimatum, quite the opposite happened: I could be wrong but I think today was the first time I used one, and dear god is it OP. Its way more OP than I thought it was.
4 \n 4 \n
5 -It walks faster than I thought. 5 -It walks faster than I thought.
6 -Its really agile with its gun. It shoots like a darned gunslinger. 6 -Its really agile with its gun. It shoots like a darned gunslinger.
7 -Range is bigger than I thought. 7 -Range is bigger than I thought.
8 -Deals damage way easier than I thought. Just one touch from the disintegrator gun, even near max range, deletes a strider. 8 -Deals damage way easier than I thought. Just one touch from the disintegrator gun, even near max range, deletes a strider.
9 -It really doesn't take that long to recloak and be able to get away 9 -It really doesn't take that long to recloak and be able to get away
10 \n 10 \n
11 To be fair it was a somewhat ideal ultimatum environment since it was the very late game, situation was really chaotic, and the enemy was pushing a lot of striders and heavy units with little to no escort into our territory. It still felt like ultimatum was way too good at punishing enemies for this. 11 To be fair it was a somewhat ideal ultimatum environment since it was the very late game, situation was really chaotic, and the enemy was pushing a lot of striders and heavy units with little to no escort into our territory. It still felt like ultimatum was way too good at punishing enemies for this.
12 \n 12 \n
13 Using a few ultimatums made be more aware of how much of a BS unit it is. It massively punishes players for perfectly reasonable late-game inattention, while rewarding one player's obsessive microing of a single unit. It feels way out of place in an RTS. 13 Using a few ultimatums made me more aware of how much of a BS unit it is. It massively punishes players for perfectly reasonable late-game inattention, while rewarding one player's obsessive microing of a single unit. It feels way out of place in an RTS.
14 \n 14 \n
15 I think Ultimatum's gun should be reworked. It has too much potential for BS. I think it could just have a non-piercing shot that deals 20K damage or something and then has a long reload time. 15 I think Ultimatum's gun should be reworked. It has too much potential for BS. I think it could just have a non-piercing shot that deals 20K damage or something and then has a long reload time.