1 |
Lava rising up a mountain just came to mind as an intuitive way to show the shrinking play area.
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1 |
Lava rising up a mountain just came to mind as an intuitive way to show the shrinking play area.
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2 |
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2 |
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3 |
The commander-ends rule helps to gives the feel of a player avatar in the game mode.
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3 |
The commander-ends rule helps to gives the feel of a player avatar in the game mode.
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4 |
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4 |
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5 |
I
also
like
the
concept
of
having
other
high
plateaus
around
the
map.
.
.
but
not
as
high
as
the
central
one.
This
gives
the
option
of
having
end
game
bases
elsewhere
(
and
the
game
rules
forcing
those
players
to
aggress
on
the
centre
else
they
eventually
get
consumed)
.
|
5 |
I
also
like
the
concept
of
having
a
few
other
high
plateaus
around
the
map.
.
.
but
not
as
high
as
the
central
one.
This
gives
the
option
of
having
end
game
bases
elsewhere
(
and
the
game
rules
forcing
those
players
to
aggress
on
the
centre
else
they
eventually
get
consumed)
.
|
6 |
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7 |
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8 |
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9 |
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