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Battle Royale map concept

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Date Editor Before After
11/27/2020 3:29:18 PMEErankAdminAnarchid before revert after revert
11/27/2020 3:28:33 PMEErankAdminAnarchid before revert after revert
11/27/2020 3:28:20 PMEErankAdminAnarchid before revert after revert
11/27/2020 3:25:45 PMEErankAdminAnarchid before revert after revert
11/27/2020 3:23:54 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]What's in that map, meteor showers? [/q] 1 [q]What's in that map, meteor showers? [/q]
2 Just what it says on the tin: EVIL. 2 Just what it says on the tin: EVIL.
3 [spoiler] 3 [spoiler]
4 [img]https://media.discordapp.net/attachments/538950952514879508/760601668365713438/unknown.png?width=1440&height=555[/img] 4 [img]https://media.discordapp.net/attachments/538950952514879508/760601668365713438/unknown.png?width=1440&height=555[/img]
5 \n 5 \n
6 Here it works by setting units on fire, but for other mapping purposes you could for example tag units with slowdamage instead, for example creating slow zones that affect surface units in sea while leaving subs and amphs unaffected, or vice versa. 6 Here it works by setting units on fire, but for other mapping purposes you could for example tag units with slowdamage instead, and create slow zones that affect surface units in sea while leaving subs and amphs unaffected, or vice versa. Or disarm fields. You can do anything at zombocom.
7 \n 7 \n
8 [/spoiler] 8 [/spoiler]
9 \n 9 \n
10 \n 10 \n