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> Any ideas how to fight Shields as Hover?
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> Any ideas how to fight Shields as Hover?
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I
suppose
hover
has
to
be
de
facto
slightly
worse
then
dedicated
land
facs
because
of
the
mobility
advantage
on
water.
It
seems
like
the
only
way
out
of
that
is
to
offer
a
specialized
high-micro
strategy
that
gives
you
options;
amph
gets
a
cloaked
slow
bomb
for
example.
|
3 |
I
suppose
hover
has
to
be
de
facto
slightly
worse
then
dedicated
land
facs
because
of
the
mobility
advantage
on
water.
It
seems
like
the
only
way
out
of
that
is
to
offer
a
specialized
high-micro
strategy
that
gives
you
options;
amph
gets
a
slow
bomb
for
example.
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4 |
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4 |
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5 |
How about: buff Halberd HP, remove armor bonus, give jugglenaut weapon. If the power/range were balanced right it could act in a pack to pull units out of a shieldball.
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5 |
How about: buff Halberd HP, remove armor bonus, give jugglenaut weapon. If the power/range were balanced right it could act in a pack to pull units out of a shieldball.
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P.S. Obviously I should be ignored as a non-real player, but I really dislike that countering a shieldball has 10x the micro requirements of using one.
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