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B999212 2 on Cobalt Dream v1.0 (Multiplayer)

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Date Editor Before After
11/29/2020 12:36:28 PMGBrankfiendicus_prime before revert after revert
Before After
1 > Any ideas how to fight Shields as Hover? 1 > Any ideas how to fight Shields as Hover?
2 \n 2 \n
3 I suppose hover has to be de facto slightly worse then dedicated land facs because of the mobility advantage on water. It seems like the only way out of that is to offer a specialized high-micro strategy that gives you options; amph gets a cloaked slow bomb for example. 3 I suppose hover has to be de facto slightly worse then dedicated land facs because of the mobility advantage on water. It seems like the only way out of that is to offer a specialized high-micro strategy that gives you options; amph gets a slow bomb for example.
4 \n 4 \n
5 How about: buff Halberd HP, remove armor bonus, give jugglenaut weapon. If the power/range were balanced right it could act in a pack to pull units out of a shieldball. 5 How about: buff Halberd HP, remove armor bonus, give jugglenaut weapon. If the power/range were balanced right it could act in a pack to pull units out of a shieldball.
6 \n
7 P.S. Obviously I should be ignored as a non-real player, but I really dislike that countering a shieldball has 10x the micro requirements of using one.