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1 | [q]You still have to do something about collision detection though; a weapon fired from inside some hostile unit is going to hit that same unit. [/q] | ||
1 | That could be addressed by the weapon being penetrating (like gauss) while also limiting the range according to target (like starlight relay). Damage could either be singlehit on collision, or burnblow on explosion. | 2 | That could be addressed by the weapon being penetrating (like gauss) while also limiting the range according to target (like starlight relay). Damage could either be singlehit on collision, or burnblow on explosion. |