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Zero-K v1.0.4.17 - Mex control and Gunship balance

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Date Editor Before After
4/24/2012 9:42:47 PMDErankNeonSturm before revert after revert
Before After
1 If there is a spot with 0.1m/s or less just delete it. 1 If there is a spot with 0.1m/s or less just delete it.
2 You can make 0.2m/s with any con - or not? 2 You can make 0.2m/s with any con - or not?
3 \n
4 How about spawning reclaimable things at metal spots which are auto-reclaimed by extractors or any con?
5 Overdriven extractors multiply the reclaimed metal or start generating metal by their own.
6 Because you can't place mexes everywhere, this would not be like BA-makers.
7 If an enemy dies next to an extractor, the extractor reclaims it.
8 It would be nice if we could transport wreckages to extractors and get more out of it (like 100% of unit cost).