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Date Editor Before After
1/8/2021 12:25:08 PMunknownrankShaman before revert after revert
Before After
1 Yes, a lot of zero-k features we take for granted today started out as player widgets, and such a tradition should stay alive as much as possible (hence my narrow definition of cheating). As I am an upstart developer, I am currently unable to answer your question regarding balance as I do not have the experience currently. I can answer that question if future wars does gain traction. 1 Yes, a lot of zero-k features we take for granted today started out as player widgets, and such a tradition should stay alive as much as possible (hence my narrow definition of cheating). As I am an upstart developer, I am currently unable to answer your question regarding balance as I do not have the experience currently. I can answer that question if future wars does gain traction.
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3 I do not think limiting this is a good idea from a marketing standpoint though. That is assuming I have my way and start managing the social presence for Zero-K ( I have not been given an explicit go ahead, but I did get asked if I wanted to try it out) and as such I feel the approach of "Made by the community, for the community" would be a very positive and successful message to people disenfranchised with the current state of gaming. 3 I do not think limiting this is a good idea from a marketing standpoint though. That is assuming I have my way and start managing the social presence for Zero-K ( I have not been given an explicit go ahead, but I did get asked if I wanted to try it out and expressed interest in doing so) and as such I feel the approach of "Made by the community, for the community" would be a very positive and successful message to people disenfranchised with the current state of gaming. That said, my views here could have some bias admittedly. I personally would like to see more people play zero-k so my interest in this decision basically ends at "I think this is a good balance between enforcement and development along with impact"and should a better option be presented, I'm willing to get behind it for the betterment of the project and community.
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5 While we may disagree on the definition of cheating, I do agree on the fact that autollt is toxic for the game itself and some action needs to be taken. This is not a stance I'm dead set on fighting for though and is more of an incidental/opportunistic stance. I'd like to use such widgets developed by the community as highlights in an upcoming social media push and it would be a shame to see them disappear. We could meet half way by saying this isn't allowed in MM and I'd be satisfied with that outcome. That is something I can get behind and see as beneficial for the project. In the interim though, the definition I advocate has no maintenance cost or development cost and covers all known methods of cheating at the moment (hence I feel it's a good fit for the current relaxed state of enforcement). 5 While we may disagree on the definition of cheating, I do agree on the fact that autollt is toxic for the game itself and some action needs to be taken. This is not a stance I'm dead set on fighting for though and is more of an incidental/opportunistic stance. I'd like to use such widgets developed by the community as highlights in an upcoming social media push and it would be a shame to see them disappear. We could meet half way by saying this isn't allowed in MM and I'd be satisfied with that outcome. That is something I can get behind and see as beneficial for the project. In the interim though, the definition I advocate has no maintenance cost or development cost and covers all known methods of cheating at the moment (hence I feel it's a good fit for the current relaxed state of enforcement).
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7 Perhaps before tackling this issue, we should envision what kind of game we want and what our overall image goal is. This would facilitate a lot of our current outstanding problems. I feel we have too many factions trying to pull the project in a certain direction. 7 Perhaps before tackling this issue, we should envision what kind of game we want and what our overall image goal is. This would facilitate a lot of our current outstanding problems. I feel we have too many factions trying to pull the project in a certain direction.