1 |
Skirmishing
commanders
(
Guardian
Rockets
+
drones
and
Strike
+
range
+
light
beam)
are
pretty
strong
and
hard
to
fight
for
a
lot
of
factories
when
supported
with
Ronins
or
Fencers
and
a
couple
raiders
or
Lotuses
in
1v1
or
small
team
games.
The
best
counter
against
commanders
is
a
swarm
of
raiders
or
skirmishers,
and
a
commander
army
can
be
built
to
negate
both
of
these
threats
cost
effectively.
|
1 |
Skirmishing
commanders
(
Guardian
Rockets
+
drones
and
Strike
+
range
+
light
beam)
are
pretty
strong
and
hard
to
fight
for
a
lot
of
factories
when
supported
with
Ronins
or
Fencers
and
a
couple
raiders
or
Lotuses
in
1v1
or
small
team
games.
The
early
best
counter
against
commanders
is
a
swarm
of
raiders
or
skirmishers,
and
a
commander
army
can
be
built
to
negate
both
of
these
threats
cost
effectively.
|
2 |
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|
2 |
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|
3 |
The drones add free attrition damage for a skirmishing commander and can create an early game advantage by randomly killing a raider, or wasting shots from Scalpel/Moderator, especially against factories without cheap AA to stop the light drones. The drones fall off pretty hard after the early game and the heavy drone is almost always worth building AA against, so they have a limited window to shine, and their actual effectiveness depends heavily on the factory matchup.
|
3 |
The drones add free attrition damage for a skirmishing commander and can create an early game advantage by randomly killing a raider, or wasting shots from Scalpel/Moderator, especially against factories without cheap AA to stop the light drones. The drones fall off pretty hard after the early game and the heavy drone is almost always worth building AA against, so they have a limited window to shine, and their actual effectiveness depends heavily on the factory matchup.
|
4 |
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|
4 |
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|
5 |
Skirmishing
commanders
are
probably
not
too
strong
balance
wise,
but
overperform
compared
to
other
builds
and
encourage
mirror
builds
and
movements.
I
think
taking
commander
power
away
from
skirmishing
and
putting
it
into
more
specialized
roles
would
be
a
good
change
for
the
early
game
on
the
smaller
maps.
|
5 |
Skirmishing
commanders
are
probably
not
too
strong
balance
wise
and
do
not
scale
as
the
game
goes
on
versus
the
cost
of
losing
4m/s,
but
they
overperform
compared
to
other
builds
and
tend
to
encourage
mirror
builds
and
map
movements.
I
think
taking
commander
power
away
from
skirmishing
and
putting
it
into
more
specialized
roles
would
be
a
good
change
for
the
early
game
on
the
smaller
maps.
|