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Proposal to change Guardian Commander

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Date Editor Before After
1/14/2021 7:29:05 PMUSrankLegomenon before revert after revert
Before After
1 Skirmishing commanders ( Guardian Rockets + drones and Strike + range + light beam) are pretty strong and hard to fight for a lot of factories when supported with Ronins or Fencers and a couple raiders or Lotuses in 1v1 or small team games. The best counter against commanders is a swarm of raiders or skirmishers, and a commander army can be built to negate both of these threats cost effectively. 1 Skirmishing commanders ( Guardian Rockets + drones and Strike + range + light beam) are pretty strong and hard to fight for a lot of factories when supported with Ronins or Fencers and a couple raiders or Lotuses in 1v1 or small team games. The early best counter against commanders is a swarm of raiders or skirmishers, and a commander army can be built to negate both of these threats cost effectively.
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3 The drones add free attrition damage for a skirmishing commander and can create an early game advantage by randomly killing a raider, or wasting shots from Scalpel/Moderator, especially against factories without cheap AA to stop the light drones. The drones fall off pretty hard after the early game and the heavy drone is almost always worth building AA against, so they have a limited window to shine, and their actual effectiveness depends heavily on the factory matchup. 3 The drones add free attrition damage for a skirmishing commander and can create an early game advantage by randomly killing a raider, or wasting shots from Scalpel/Moderator, especially against factories without cheap AA to stop the light drones. The drones fall off pretty hard after the early game and the heavy drone is almost always worth building AA against, so they have a limited window to shine, and their actual effectiveness depends heavily on the factory matchup.
4 \n 4 \n
5 Skirmishing commanders are probably not too strong balance wise, but overperform compared to other builds and encourage mirror builds and movements. I think taking commander power away from skirmishing and putting it into more specialized roles would be a good change for the early game on the smaller maps. 5 Skirmishing commanders are probably not too strong balance wise and do not scale as the game goes on versus the cost of losing 4m/s, but they overperform compared to other builds and tend to encourage mirror builds and map movements. I think taking commander power away from skirmishing and putting it into more specialized roles would be a good change for the early game on the smaller maps.