Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Win Conditions to prevent the stalling of games.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/26/2021 3:13:23 AMBRrankManored before revert after revert
Before After
1 I feel like anything that is a win condition should be visible to players the entire time, which could reveal more information about the game state than might be desirable. 1 I feel like anything that is a win condition should be visible to players the entire time, which could reveal more information about the game state than might be desirable.
2 \n 2 \n
3 For example, revealing the current balance of metal income, or mex control, or total cost of living units, is basically giving each team some information about the other without the need for significant scouting. 3 For example, revealing the current balance of metal income, or mex control, or total cost of living units, is basically giving each team some important economic information about the other, which would definitely affect how games are played.
4 \n 4 \n
5 Could such a win condition be implemented via a new super weapon, maybe? Imagine a large hacking-related machine that can take control of the entire enemy army after a globally visible timer runs out. The enemy can prevent this either by destroying the machine or by building their own copy, which can defend against 2-3 such machines. Its like an insta-win global nuke with the defense mechanism built into the same unit. 5 Could such a win condition be implemented via a new super weapon, maybe? Imagine a large hacking-related machine that can take control of the entire enemy army after a globally visible timer runs out. The enemy can prevent this either by destroying the machine or by building their own copy, which can defend against 2-3 such machines. Its like an insta-win global nuke with the defense mechanism built into the same unit.