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Win Conditions to prevent the stalling of games.

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Date Editor Before After
1/26/2021 5:22:31 PMBRrankManored before revert after revert
Before After
1 [quote]It would not shown the economy or living units of the enemy team until they have more than 5/10x more, and for a good while. It would be pretty obvious to players that the enemy has 5x more units or economy, let alone 10x. SO I don't feel it would reveal the game state too much.[/quote] I understand that's the intention, but I feel like if there were to exist an arbitrary counter that determines victory or defeat, it should be visible to players all the time. Currently we have the 25x plus thing, but that only kicks in when a side is so destroyed that it doesn't matter. 1 [quote]It would not shown the economy or living units of the enemy team until they have more than 5/10x more, and for a good while. It would be pretty obvious to players that the enemy has 5x more units or economy, let alone 10x. SO I don't feel it would reveal the game state too much.[/quote] I understand that's the intention, but I feel like if there were to exist an arbitrary counter that determines victory or defeat, it should be visible to players all the time. Currently we have the 25x plus thing, but that only kicks in when a side is so destroyed that it doesn't matter.
2 \n 2 \n
3 Also, I'm not sure amounts even as relatively low as 5x would work. I have a habit of looking at the total metal value of both teams throughout the match at the end of the game, and the difference is never large. Even when a team was clearly winning for a long time before their final victory, the kind of stuck game this proposal is trying to avoid, the difference at the end is still not normally greater than 2x. 3 Also, I'm not sure amounts even as relatively low as 5x would work. I have a habit of looking at the total metal value of both teams throughout the match at the end of the game, and the difference is never large. Even when a team was clearly winning for a long time before their final victory, the kind of stuck game this proposal is trying to avoid, the difference at the end is still not normally greater than 2x. The losing team doesn't dip under that until the final minutes of a match when their frontline collapses, and at that point their doom is too near for resignation to matter terribly.