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Zero-K v1.9.1.0 - Mod Page and Slower Kodachi

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Date Editor Before After
2/1/2021 9:18:30 AMGBrankPRO_Dregs before revert after revert
2/1/2021 9:16:22 AMGBrankPRO_Dregs before revert after revert
2/1/2021 9:13:36 AMGBrankPRO_Dregs before revert after revert
Before After
1 Appreciate your thoughts guys. In agreement with feedback about Siren, Venom and Felon @Bakuhatsu - it sounds right. 1 Appreciate your thoughts guys. In agreement with feedback about Siren, Venom and Felon @Bakuhatsu - it sounds right.
2 \n 2 \n
3 [q]Right now I feel like I'm on team Archer is Okay, despite tanks being my primary factory played. I've been able to deal with amphs so far with tanks, honestly ducks are the bigger problem for me. And aside from being a bit annoying to fight with skirmishers, I haven't had a matchup yet where I fought archers and just didn't think I could deal with them.[/q] 3 [q]Right now I feel like I'm on team Archer is Okay, despite tanks being my primary factory played. I've been able to deal with amphs so far with tanks, honestly ducks are the bigger problem for me. And aside from being a bit annoying to fight with skirmishers, I haven't had a matchup yet where I fought archers and just didn't think I could deal with them.[/q]
4 \n 4 \n
5 Glad your experience is going well. Do you imagine that you could say the same if you had almost capped out in skill and were playing with a group of people all so close to that maximum that the most impactful part of any given game was the initial factories chosen? 5 Glad your experience is going well. Do you imagine that you could say the same if you had almost capped out in skill and were playing with a group of people all so close to that maximum that the most impactful part of any given game was the initial factories chosen?
6 \n 6 \n
7 If you play against my amphs, here's how it will go: You will likely open with kodachi and I fend it off with duck/archer. After the beginning, radar dot movement speed will inform me of exactly which units you are making. If you go into blitz, I go into archer. If you go into ogre/mino, I go into buoy. If you go into emissary, I increase my lobsters to 2x. Without kodachi being overtuned as it was, this is a situation where I am confident that I have an answer to anything you can reasonably do with tanks - as a result, I think that you will be working uphill to beat me and factory RPS, not mistakes on your part, will have been responsible for giving me that comfortable time. 7 If you play against my amphs, here's how it will go: You will likely open with kodachi and I fend it off with duck/archer. After the beginning, radar dot movement speed will inform me of exactly which units you are making. If you go into blitz, I go into archer. If you go into ogre/mino, I go into buoy. If you go into emissary, I increase my lobsters to 2x. Without kodachi being overtuned as it was, this is a situation where I am confident that I have an answer to anything you can reasonably do with tanks - as a result, I think that you will be working uphill to beat me and factory RPS, not mistakes on your part, will have been responsible for giving me that comfortable time.
8 \n 8 \n
9 I know the above looks like a theoretical assumption flex on how I'd win that match. The telling part is that I cannot offer the reverse matchup with anywhere near as much confidence. 9 I know the above looks like a theoretical assumption flex on how I'd win that match. The telling part is that I cannot offer the reverse matchup with anywhere near as much confidence.
10 \n 10 \n
11 My point is that the further up the ladder you go, as players play their tightest with full knowledge of the matchup, the more fac-rps becomes genuinely responsible for the outcome of a game and the confidence of the participants. 11 My point is that the further up the ladder you go, as players play their tightest with full knowledge of the matchup, the more fac-rps becomes genuinely responsible for the outcome of a game and the confidence of the participants.
12 \n 12 \n
13 It's just like how spider players know to pump recluse vs shield, or shields pump thug vs rovers. It won't win you the game alone. . . But if you're both playing at the same level it will pay off far more often than not. Personally I find it to undermine / invalidate the worth of certain matches and that really diminishes my willingness to play 1v1 or invest in making more maps as it continues to go on. 13 It's just like how spider players know to pump venom->recluse vs shield, or shields pump thug->felon vs rovers. It won't win you the game alone. . . But if you're both playing at the same level it will pay off far more often than not. Personally I find it to undermine / invalidate the worth of certain matches and that really diminishes my willingness to play 1v1 or invest in making more maps as it continues to go on.