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Proposal to change Guardian Commander

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Date Editor Before After
2/1/2021 4:44:26 PMUSrankLegomenon before revert after revert
Before After
1 The problem with "just get anti-air" is that some factories do not have good enough anti-air for this purpose in 1v1 or 2v2, but anti-air is too strong against drones the larger the team game gets since AA will quickly cover the game. 1 The problem with "just get anti-air" is that some factories do not have good enough anti-air for this purpose in 1v1 or 2v2, but anti-air is too strong against drones the larger the team game gets since AA will quickly cover the entire map. I don't think this can easily be balanced.
2 \n 2 \n
3 Shields is best since they have a sub 100m AA bot that also does splash damage, Gremlin is okay but poor damage since it can double up as a scout, but making a Flail, a Toad or an Ettin to deal with one free drone is a bit of a joke. Anti-air becomes a better option for all factories once the heavy drone comes into play, but there are still strong factory differences there. 3 Shields is best since they have a sub 100m AA bot that also does splash damage, Gremlin is okay but poor damage since it can double up as a scout, but making a Flail, a Toad or an Ettin to deal with one free drone is a bit of a joke. Anti-air becomes a better option for all factories once the heavy drone comes into play, but there are still strong factory differences there.
4 \n 4 \n
5 The power level of drones probably doesn't warrant anti-air, except drones cannot be targeted by units directly and are really good at avoiding shots and making long reload time skirmishers waste a 10 second cooldown. A Glaive should be able to fight off a drone, but this is difficult to implement in practice due to no direct targeting and the drone kiting. (Drones are also really hard to interact against with Ships, drones killing Urchins and doing random harassment all day long through Zephyr fire is hilarious) 5 The power level of drones probably doesn't warrant anti-air, except drones cannot be targeted by units directly and are really good at avoiding shots and making long reload time skirmishers waste a 10 second cooldown. A Glaive should be able to fight off a drone, but this is difficult to implement in practice due to no direct targeting and the drone kiting. (Drones are also really hard to interact against with Ships, drones killing Urchins and doing random harassment all day long through Zephyr fire is hilarious)