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Zero-K v1.9.1.0 - Mod Page and Slower Kodachi

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Date Editor Before After
2/3/2021 11:10:54 PMUSrankAdminBakuhatsu before revert after revert
Before After
1 Yeah, I like to make balance comments to try and draw out other people's opinions and see if the community at large agrees with me or not. It's really hard to know if something is worth looking into if no one else is saying they have the same problems. 1 Yeah, I like to make balance comments to try and draw out other people's opinions and see if the community at large agrees with me or not. It's really hard to know if something is worth looking into if no one else is saying they have the same problems.
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3 [quote]@GoogleFrog: For example, a Recluse with less range or a Tank skirmisher would mess with the identity of the factories.[/quote]
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5 On the topic of Tank skirmishers, I think I agree that something like a traditional skirmisher for tanks would probably be an uninteresting direction. I've had ideas more along the lines of a suicide unit, like semi-fast armored EMP bomb unit, kind of like old deathblitz, or that otherwise does relatively low damage in a moderate sized area. It would be balanced towards being good vs light units and weak vs heavy units.
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7 Another alternative - a tank that builds one light or heavy drone to attack with at range, and has no other attack, is relatively slow and fragile, and is relatively expensive for what it does.
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9 Another - Disarming skirmisher tank, probably designed to do relatively low disarm damage in an area.
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11 And last - Tank lobster, only throws one unit at a time and has a fairly lengthy reload time. Does damage based on the mass of the unit thrown to anything in the area it lands in.
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14 I don't know if any of those ideas for units are any good, but that was where I got trying to think of an "interesting" tank unit to fill a "skirmisher" role.