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[q] Losing the game while still trying seems better than losing it at the moment you give up. [/q]
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[q] Losing the game while still trying seems better than losing it at the moment you give up. [/q]
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what? it`s way more frustrating and emotionally draining for me if i try hard and still lose. resigning is a way to accept defeat and be happy either with how far you got or that you don`t have to endure the pain for longer.
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what? it`s way more frustrating and emotionally draining for me if i try hard and still lose. resigning is a way to accept defeat and be happy either with how far you got or that you don`t have to endure the pain for longer.
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Psychologically the zk-community is way to diverse to come to this conclusions imho.
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Psychologically the zk-community is way to diverse to come to this conclusions imho.
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[q] O and yes there should be at least two exception of this rule. One is DErankChesti and other one is ILranknimor. Both of them is high rank players but always prolong game even if it is 100000% lost. :D [/q]
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[q] O and yes there should be at least two exception of this rule. One is DErankChesti and other one is ILranknimor. Both of them is high rank players but always prolong game even if it is 100000% lost. :D [/q]
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7 |
people
like
@nimor
play
on
because
they
seriously
think
they
can
win.
i
know
because
i
have
talked
to
them
while
they
play.
it`s
delusional,
sure,
but
the
point
of
delusions
is
that
they
are
unrealistic.
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7 |
people
like
@nimor
play
on
because
they
seriously
think
they
can
win.
i
know
because
i
have
talked
to
them
while
they
play.
it`s
delusional,
sure,
but
the
point
of
delusions
is
that
they
are
unrealistic.
Actual
expample:
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8 |
me: "we had a quarter of their income, we had around 12% of the map and their army value is thrice ours."
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9 |
them: "but we could have nuked the advancing army, reclaim like mad and make a comeback."
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8 |
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10 |
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9 |
To
those
players,
other
win
conditions
than
getting
all
units
killed
would
feel
more
like
you
"stole"
the
game
from
them.
We
have
seen
in
a
very
prominent
real-life-case
recently
how
powerful
denial
can
be.
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11 |
To
those
players,
other
win
conditions
than
getting
all
units
killed
would
feel
more
like
you
"stole"
the
game
from
them.
We
have
seen
in
a
very
prominent
real-life-case
recently
how
powerful
denial
can
be.
In
fact,
i
have
been
accused
in
the
above
case
to
be
responsible
for
the
lost
game
because
i
resigned
"too
early"
(
granted,
I
used
to
resign
early,
but
I
gave
up
on
that
and
in
this
case,
I
am
very
sure
it`s
not
"early")
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12 |
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13 |
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12 |
[q] Personally I feel like win conditions other than "make the enemy resign" should only take effect when it is clear as daylight that the losing team has no chance. I've had games where lobster decided to build a simcity in a corner of the map. [/q]
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14 |
[q] Personally I feel like win conditions other than "make the enemy resign" should only take effect when it is clear as daylight that the losing team has no chance. I've had games where lobster decided to build a simcity in a corner of the map. [/q]
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13 |
...and the consensus so far always has been that there is no way to prevent this sim-city. we had whole multi-post-discussions about that, resulting in severe interpersonal tension. Win conditions are such a super-fundamental aspect of the game i don`t think they should be changed after 8 years or so. additionaly "clear as daylight" is extremely subjective. YOU might percieve it as such, others don`t. that`s why they build sim-city in the first place. because they don`t understand the game. it seems they think they can pork for ages and they make a sortie after half an hour that will roll over their enemy.
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...and the consensus so far always has been that there is no way to prevent this sim-city. we had whole multi-post-discussions about that, resulting in severe interpersonal tension. Win conditions are such a super-fundamental aspect of the game i don`t think they should be changed after 8 years or so. additionaly "clear as daylight" is extremely subjective. YOU might percieve it as such, others don`t. that`s why they build sim-city in the first place. because they don`t understand the game. it seems they think they can pork for ages and they make a sortie after half an hour that will roll over their enemy.
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Given that, I think deliberately stalling games (digging your com as last unit a few km into the ground) should be a reportable offense, and that`s where it should stop.
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19 |
Given that, I think deliberately stalling games (digging your com as last unit a few km into the ground) should be a reportable offense, and that`s where it should stop.
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