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Win Conditions to prevent the stalling of games.

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Date Editor Before After
2/4/2021 3:16:06 AMDErankkatastrophe before revert after revert
2/4/2021 3:10:29 AMDErankkatastrophe before revert after revert
Before After
1 [q] Losing the game while still trying seems better than losing it at the moment you give up. [/q] 1 [q] Losing the game while still trying seems better than losing it at the moment you give up. [/q]
2 what? it`s way more frustrating and emotionally draining for me if i try hard and still lose. resigning is a way to accept defeat and be happy either with how far you got or that you don`t have to endure the pain for longer. 2 what? it`s way more frustrating and emotionally draining for me if i try hard and still lose. resigning is a way to accept defeat and be happy either with how far you got or that you don`t have to endure the pain for longer.
3 Psychologically the zk-community is way to diverse to come to this conclusions imho. 3 Psychologically the zk-community is way to diverse to come to this conclusions imho.
4 \n 4 \n
5 [q] O and yes there should be at least two exception of this rule. One is DErankChesti and other one is ILranknimor. Both of them is high rank players but always prolong game even if it is 100000% lost. :D [/q] 5 [q] O and yes there should be at least two exception of this rule. One is DErankChesti and other one is ILranknimor. Both of them is high rank players but always prolong game even if it is 100000% lost. :D [/q]
6 \n 6 \n
7 people like @nimor play on because they seriously think they can win. i know because i have talked to them while they play. it`s delusional, sure, but the point of delusions is that they are unrealistic. 7 people like @nimor play on because they seriously think they can win. i know because i have talked to them while they play. it`s delusional, sure, but the point of delusions is that they are unrealistic. Actual expample:
8 me: "we had a quarter of their income, we had around 12% of the map and their army value is thrice ours."
9 them: "but we could have nuked the advancing army, reclaim like mad and make a comeback."
8 \n 10 \n
9 To those players, other win conditions than getting all units killed would feel more like you "stole" the game from them. We have seen in a very prominent real-life-case recently how powerful denial can be. 11 To those players, other win conditions than getting all units killed would feel more like you "stole" the game from them. We have seen in a very prominent real-life-case recently how powerful denial can be. In fact, i have been accused in the above case to be responsible for the lost game because i resigned "too early" ( granted, I used to resign early, but I gave up on that and in this case, I am very sure it`s not "early")
10 \n 12 \n
11 \n 13 \n
12 [q] Personally I feel like win conditions other than "make the enemy resign" should only take effect when it is clear as daylight that the losing team has no chance. I've had games where lobster decided to build a simcity in a corner of the map. [/q] 14 [q] Personally I feel like win conditions other than "make the enemy resign" should only take effect when it is clear as daylight that the losing team has no chance. I've had games where lobster decided to build a simcity in a corner of the map. [/q]
13 ...and the consensus so far always has been that there is no way to prevent this sim-city. we had whole multi-post-discussions about that, resulting in severe interpersonal tension. Win conditions are such a super-fundamental aspect of the game i don`t think they should be changed after 8 years or so. additionaly "clear as daylight" is extremely subjective. YOU might percieve it as such, others don`t. that`s why they build sim-city in the first place. because they don`t understand the game. it seems they think they can pork for ages and they make a sortie after half an hour that will roll over their enemy. 15 ...and the consensus so far always has been that there is no way to prevent this sim-city. we had whole multi-post-discussions about that, resulting in severe interpersonal tension. Win conditions are such a super-fundamental aspect of the game i don`t think they should be changed after 8 years or so. additionaly "clear as daylight" is extremely subjective. YOU might percieve it as such, others don`t. that`s why they build sim-city in the first place. because they don`t understand the game. it seems they think they can pork for ages and they make a sortie after half an hour that will roll over their enemy.
14 \n 16 \n
15 \n 17 \n
16 \n 18 \n
17 Given that, I think deliberately stalling games (digging your com as last unit a few km into the ground) should be a reportable offense, and that`s where it should stop. 19 Given that, I think deliberately stalling games (digging your com as last unit a few km into the ground) should be a reportable offense, and that`s where it should stop.